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Table War: A Tower-Defense Game Device with Augmented Reality Projection

Published: 21 April 2018 Publication History

Abstract

This poster presents Table War, an augmented reality projection interactive game based on the theme of attack and defence battles in ancient Chinese cities. The device consists of an interactive AR projector and double instant competitive card game software. This article presents the inspiration behind developing this project, and introduces in detail both the hardware and software used in Table War. Theoretical principles relating to human-computer interaction, human-human interaction, AR projection and real-time interaction are also discussed. Finally, the future development of this device and associated plans are presented.

References

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Mccartney M. Margaret McCartney: Game on for Pokemon Go. {J}. BMJ, 2016, 354.
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Lo R. Immersive augmented reality in Minutes with Meta 2{C}// ACM SIGGRAPH 2016 Real-Time Live. ACM, 2016:39.
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Furlan R. The future of augmented reality: Hololens - Microsoft's AR headset shines despite rough edges {Resources_Tools and Toys} {J}. IEEE Spectrum, 2016, 53(6):21--21.
[4]
Cebulla A. Projection-Based Augmented Reality{J}. Mistry P, Maes P. SixthSense:a wearable gestural interface{J}. the Proceedings of SIGGRAPH Asia 2009, 2009:1--1.
[5]
Li Jinshan. 2008. China WaterPower Press. The study of Han stone relief in Lunan:7--174.
[6]
YadenSword. 2017. Yu-Gi-Oh! World Championship 2017 Duelo de Realidad Aumentada (Exhibición)(14 August 2017). Retrieved February 9,2018 from: https://www.youtube.com/watch?v=UmZJ0GgulbE

Cited By

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  • (2023)Multiplayer Chess Game Development Using Augmented Reality and 3D Models2023 11th International Conference on Information and Education Technology (ICIET)10.1109/ICIET56899.2023.10111376(562-566)Online publication date: 18-Mar-2023

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  1. Table War: A Tower-Defense Game Device with Augmented Reality Projection

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    Published In

    cover image ACM Other conferences
    ChineseCHI '18: Proceedings of the Sixth International Symposium of Chinese CHI
    April 2018
    172 pages
    ISBN:9781450365086
    DOI:10.1145/3202667
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 April 2018

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    Author Tags

    1. Augmented Reality
    2. Battle Weapon
    3. Card Game
    4. Interactive Device

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    • Refereed limited

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    ChineseCHI '18

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    Overall Acceptance Rate 17 of 40 submissions, 43%

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    • (2023)Multiplayer Chess Game Development Using Augmented Reality and 3D Models2023 11th International Conference on Information and Education Technology (ICIET)10.1109/ICIET56899.2023.10111376(562-566)Online publication date: 18-Mar-2023

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