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A Rowing Game Based on Motion Similarity of Two Players

Published: 21 May 2018 Publication History

Abstract

In this paper, we present a virtual reality (VR) framework to play the rowing game based on motion similarity of two players. Rowing is a sport in which a good harmony between players should be made for their rowing motions in order to accelerate the boat. We exploit this characteristic to develop a two-player VR rowing game which encourages good teamwork of the players to row their boat fast in a virtual environment. To do so, we propose a novel method to efficiently compute motion similarity of two players for their rowing behaviors. Our framework captures motions of the players with motion capture cameras and evaluates their similarity based on the proposed method. Then, the similarity is used to determine the speed of the boat and the boat state is visualized on a curved projection screen to construct a realistic VR environment.

References

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Zhigang Deng, Qin Gu, and Qing Li. 2009. Perceptually consistent example-based human motion retrieval. In Proceedings of the 2009 symposium on Interactive 3D graphics and games. ACM, 191--198.
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Tong Guan and Herb Yang. 2005. Motion similarity analysis and evaluation of motion capture data. (2005).
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Fares Kayali, Konrad Peters, Jens Kuczwara, Andrea Reithofer, Daniel Martinek, Rebecca Wölfle, Ruth Mateus-Berr, Zsuzsanna Lehner, Marisa Silbernagl, Manuel Sprung, et al. 2015. Participatory game design for the INTERACCT serious game for health. In Joint International Conference on Serious Games. Springer, 13--25.
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Kyeong-Ri Ko and Sung Bum Pan. 2015. Feature Extraction and Classification of Posture for Four-Joint based Human Motion Data Analysis. Journal of the Institute of Electronics and Information Engineers 52, 6 (2015), 117--125.
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Lucas Kovar, Michael Gleicher, and Frédéric Pighin. 2008. Motion graphs. In ACM SIGGRAPH 2008 classes. ACM, 51.
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Jehee Lee, Jinxiang Chai, Paul SA Reitsma, Jessica K Hodgins, and Nancy S Pollard. 2002. Interactive control of avatars animated with human motion data. In ACM Transactions on Graphics (ToG), Vol. 21. ACM, 491--500.
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Heide Lukosch, Theo van Ruijven, and Alexander Verbraeck. 2012. The participatory design of a simulation training game. In Simulation Conference (WSC), Proceedings of the 2012 Winter. IEEE, 1--11.
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Tido Röder. 2007. Similarity, Retrieval, and Classification of Motion Capture Data. Ph.D. Dissertation. Universitäts-und Landesbibliothek Bonn.

Cited By

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  • (2024)Group Haptic Collaboration: Evaluation of Teamwork Behavior during VR Four-Person Rowing TaskIEEE Transactions on Haptics10.1109/TOH.2023.334668317:3(384-395)Online publication date: Jul-2024
  • (2022)Conceptual Design of an Extended Reality Exercise Game for the ElderlyApplied Sciences10.3390/app1213643612:13(6436)Online publication date: 24-Jun-2022

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cover image ACM Other conferences
CASA 2018: Proceedings of the 31st International Conference on Computer Animation and Social Agents
May 2018
101 pages
ISBN:9781450363761
DOI:10.1145/3205326
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 May 2018

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Author Tags

  1. motion capture
  2. motion similarity
  3. participatory game
  4. rowing
  5. virtual reality

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  • Research-article
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  • Refereed limited

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CASA 2018

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CASA 2018 Paper Acceptance Rate 18 of 110 submissions, 16%;
Overall Acceptance Rate 18 of 110 submissions, 16%

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Cited By

View all
  • (2024)Group Haptic Collaboration: Evaluation of Teamwork Behavior during VR Four-Person Rowing TaskIEEE Transactions on Haptics10.1109/TOH.2023.334668317:3(384-395)Online publication date: Jul-2024
  • (2022)Conceptual Design of an Extended Reality Exercise Game for the ElderlyApplied Sciences10.3390/app1213643612:13(6436)Online publication date: 24-Jun-2022

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