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The flouted naming game: contentions and conventions in culture

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Published:06 July 2018Publication History

ABSTRACT

Naming Games are AI platforms that can account for how conventions in language and culture are achieved. This approach, however, does not account for other cultural features such as contentions. By contentions it is meant that agents learn other agents' traits but decide not to transmit these. This work introduces a version termed Flouted Naming Game which allows convergence to stable states of cultural contentions as an alternative outcome of the Naming Game. Which regime is achieved depends on a basic asymmetry on the cognitive reward of two opposing cultural forms. Moreover, it is found that there is a sharp phase transition between the two behavioural strategies. The transition point is sensitive to population size: larger populations can maintain contentions on a wider range of parameters than smaller populations.

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  1. The flouted naming game: contentions and conventions in culture

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            cover image ACM Conferences
            GECCO '18: Proceedings of the Genetic and Evolutionary Computation Conference Companion
            July 2018
            1968 pages
            ISBN:9781450357647
            DOI:10.1145/3205651

            Copyright © 2018 ACM

            © 2018 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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            New York, NY, United States

            Publication History

            • Published: 6 July 2018

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