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A wearable immersive web-virtual reality approach to remote neurodevelopmental disorder therapy

Published: 29 May 2018 Publication History

Abstract

Our research exploits the learning potential of Wearable Immersive Virtual Reality (WIVR) applied to children with neurodevelopmental disorders (NDD), particularly autism spectrum disorder. We introduce Be Trendy, a novel WIVR application that utilizes the benefits of immersive virtual reality to improve and challenge the cognitive capabilities of children such as learning, attention-span, memory and social skills. Two significant features of this application, modularity and remoteness, are highlighted and we assess its value and how it may be embedded with current NDD interventions. In this paper we evaluate the current state of art, present our solution and finally we offer some suggestions for how this project can be taken further.

References

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U.S Environmental Protection Agency. 2018. America's Children and the Environment. Neurodevelopmental Disorders. Retrieved April 22, 2018 from https://www.epa.gov/sites/production/files/2015-10/documents/ace3_neurodevelopmental.pdf
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Miguel Bernardes, Fernando Barros, Marco Simoes, and Miguel Castelo-Branco. 2015. A serious game with virtual reality for travel training with Autism Spectrum Disorder., 127-128 pages.
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Nick Spencer Clare Blackburn, Janet Read. 2012. Annual Report of the Chief Medical Officer 2012, Our Children Deserve Better: Prevention Pays. Technical Report.
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Franca Garzotto, Mirko Gelsomini, Daniele Occhiuto, Vito Matarazzo, and Nicoló Messina. 2017. Wearable Immersive Virtual Reality for Children with Disability: a Case Study., 478-483 pages. https://doi.org/" "
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Gerardo Herrera, Francisco Alcantud Marín, Rita Jordan, Amparo Blanquer, Gabriel Labajo, and Cristina De Pablo. 2008. Development of symbolic play through the use of virtual reality tools in children with autistic spectrum disorders. 12 (04 2008), 143--57.
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Michelle R. Kandalaft, Nyaz Didehbani, Daniel C. Krawczyk, Tandra T. Allen, and Sandra B. Chapman. 2013. Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism. Journal of Autism and Developmental Disorders 43, 1 (01 Jan 2013), 34--44.
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Nigel Newbutt, Connie Sung, Hung-Jen Kuo, Michael J. Leahy, Chien-Chun Lin, and Boyang Tong. 2016. Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations. Journal of Autism and Developmental Disorders 46, 9 (01 Sep 2016), 3166--3176.
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Sarah Parsons and Sue Cobb. 2011. State-of-the-art of virtual reality technologies for children on the autism spectrum. 26 (08 2011), 355--366.
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Cited By

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  • (2021)Web-based Simulator for Studying Shared Control of Autonomous Platoons13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3473682.3480263(53-56)Online publication date: 9-Sep-2021
  • (2020)Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental DisordersSerious Games10.1007/978-3-030-61814-8_4(49-65)Online publication date: 28-Oct-2020
  • (2020)Wearable InteractionWearable Interaction10.1007/978-3-030-27111-4_3(81-107)Online publication date: 2-Jan-2020
  • Show More Cited By

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Published In

cover image ACM Conferences
AVI '18: Proceedings of the 2018 International Conference on Advanced Visual Interfaces
May 2018
430 pages
ISBN:9781450356169
DOI:10.1145/3206505
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 May 2018

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Author Tags

  1. disabilities
  2. immersion
  3. virtual reality
  4. web-based interactions

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  • Demonstration

Conference

AVI '18
AVI '18: 2018 International Conference on Advanced Visual Interfaces
May 29 - June 1, 2018
Grosseto, Castiglione della Pescaia, Italy

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AVI '18 Paper Acceptance Rate 19 of 77 submissions, 25%;
Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2021)Web-based Simulator for Studying Shared Control of Autonomous Platoons13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3473682.3480263(53-56)Online publication date: 9-Sep-2021
  • (2020)Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental DisordersSerious Games10.1007/978-3-030-61814-8_4(49-65)Online publication date: 28-Oct-2020
  • (2020)Wearable InteractionWearable Interaction10.1007/978-3-030-27111-4_3(81-107)Online publication date: 2-Jan-2020
  • (2020)Introduction to Wearable ComputersWearable Interaction10.1007/978-3-030-27111-4_1(1-39)Online publication date: 2-Jan-2020
  • (2018)HoloLearnProceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3234695.3236351(40-51)Online publication date: 8-Oct-2018

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