skip to main content
10.1145/3208806.3208818acmconferencesArticle/Chapter ViewAbstractPublication Pagesweb3dConference Proceedingsconference-collections
short-paper

Dynamic annotations on an interactive web-based 360° video player

Published: 20 June 2018 Publication History

Abstract

The use of 360° videos has been increasing steadily in the 2010s, as content creators and users search for more immersive experiences. The freedom to choose where to look at during the video may hinder the overall experience instead of enhancing it, as there is no guarantee that the user will focus on relevant sections of the scene. Visual annotations superimposed on the video, such as text boxes or arrow icons, can help guide the user through the narrative of the video while maintaining freedom of movement. This paper presents a web-based immersive visualizer for 360° videos that contain dynamic media annotations, rendered in real-time. A set of annotations was created with the purpose of providing information or guiding the user to points of interest. The visualizer can be used with a computer, using a keyboard and mouse or HTC Vive, and in mobile devices with Cardboard VR headsets, to experience the video in virtual reality, which is made possible with the WebVR API. The visualizer was evaluated through usability tests, to analyze the impact of different annotation techniques on the users' experience. The obtained results demonstrate that annotations can assist in guiding the user during the video, and a careful design is imperative so that they are not intrusive and distracting for the viewers.

Supplementary Material

MP4 File (a22-matos.mp4)

References

[1]
Lemonia Argyriou, Daphne Economou, Vassiliki Bouki, and Ioannis Doumanis. 2017. Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications. In Proceedings - 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 8th International Symposium on Cyberspace and Security, IUCC-CSS 2016. IEEE, 145--152.
[2]
Ronald Azuma and Chris Furmanski. 2003. Evaluating label placement for augmented reality view management. In Proceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003. IEEE Computer Society.
[3]
James Babu. 2012. Video Game HUDs: Information Presentation and Spatial Immersion James Babu Committee: Dr. Evelyn P. Rozanski. (2012).
[4]
Blaine Bell, Steven Feiner, and Tobias Höllerer. 2001. View management for virtual and augmented reality. In Proceedings of the 14th annual ACM symposium on User interface software and technology - UIST '01. ACM Press, New York, New York, USA.
[5]
Andy Brown, Jayson Turner, Jake Patterson, Anastasia Schmitz, Mike Armstrong, and Maxine Glancy. 2017. Subtitles in 360-degree Video. In Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video (TVX '17 Adjunct). ACM, New York, NY, USA, 3--8.
[6]
Loïc Caroux and Katherine Isbister. 2016. Influence of head-up displays' characteristics on user experience in video games. International Journal of Human Computer Studies 87 (mar 2016), 65--79.
[7]
Raphael Grasset, Tobias Langlotz, Denis Kalkofen, Markus Tatzgern, and Dieter Schmalstieg. 2012. Image-driven View Management for Augmented Reality Browsers. In Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (ISMAR '12). IEEE Computer Society, Washington, DC, USA, 177--186.
[8]
Ioanna Iacovides, Anna Cox, Richard Kennedy, Paul Cairns, and Charlene Jennett. 2015. Removing the HUD: the impact of non-diegetic game elements and expertise on player involvement. CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (2015), 13--22.
[9]
Kristine Jørgensen. 2012. Between the Game System and the Fictional World. Games and Culture 7, 2 (2012), 142--163.
[10]
Stefan Maass and Jürgen Döllner. 2008. Dynamic Annotation of Interactive Environments using Object-Integrated Billboards. In WSCG. 327--334.
[11]
João Meira, João Marques, João Jacob, Rui Nóbrega, Rui Rodrigues, António Coelho, and A. Augusto Sousa. 2016. Video Annotation for Immersive Journalism using Masking Techniques. 23° Encontro Português de Computação Gráfica e Interação (2016).
[12]
Luís A R Neng and Teresa Chambel. 2010. Get Around 360° Hypervideo. In Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. 119--122.
[13]
Bregtje Van Der Haak, Michael Parks, and Manuel Castells. 2012. The Future of Journalism: Networked Journalism. Int. Journal of Communication 6 (2012).
[14]
Greg Wilson. 2006. Off With Their HUDs!: Rethinking the Heads-Up Display in Console Game Design. (2006). http://www.gamasutra.com/view/feature/2538/off_with_their_huds_rethinking_.php

Cited By

View all
  • (2024)Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition VideoProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642952(1-15)Online publication date: 11-May-2024
  • (2024)Survey of Annotations in Extended Reality SystemsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328886930:8(5074-5096)Online publication date: Aug-2024
  • (2023)Vergleichende Evaluation von Explorationsarten in interaktiven 3D-360°-AnwendungenComparative Evaluation of Exploration Modes in Interactive 3D-360°-ApplicationsMedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/51/2023.01.22.X51(289-313)Online publication date: 22-Jan-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
Web3D '18: Proceedings of the 23rd International ACM Conference on 3D Web Technology
June 2018
199 pages
ISBN:9781450358002
DOI:10.1145/3208806
Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 June 2018

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. 360° videos
  2. annotations
  3. virtual reality
  4. webVR

Qualifiers

  • Short-paper

Funding Sources

  • ERDF - European Regional Development Fund
  • National Funds through the Portuguese funding agency, FCT - Fundacao para a Ciencia e a Tecnologia

Conference

Web3D '18
Sponsor:

Acceptance Rates

Overall Acceptance Rate 27 of 71 submissions, 38%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)26
  • Downloads (Last 6 weeks)3
Reflects downloads up to 17 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition VideoProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642952(1-15)Online publication date: 11-May-2024
  • (2024)Survey of Annotations in Extended Reality SystemsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328886930:8(5074-5096)Online publication date: Aug-2024
  • (2023)Vergleichende Evaluation von Explorationsarten in interaktiven 3D-360°-AnwendungenComparative Evaluation of Exploration Modes in Interactive 3D-360°-ApplicationsMedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/51/2023.01.22.X51(289-313)Online publication date: 22-Jan-2023
  • (2022)Exploring the Perception of Additional Information Content in 360° 3D VR Video for Teaching and LearningVirtual Worlds10.3390/virtualworlds10100011:1(1-17)Online publication date: 13-May-2022
  • (2021)Immersive Adventure Games Development using 360-degree video2021 International Conference on Graphics and Interaction (ICGI)10.1109/ICGI54032.2021.9655280(1-8)Online publication date: 4-Nov-2021
  • (2021)Deep authoring - an AI Tool set for creating immersive MultiMedia experiencesMultimedia Tools and Applications10.1007/s11042-020-10275-z80:20(31105-31134)Online publication date: 1-Aug-2021
  • (2020)A novel method to enhance the touristic 360∘ promotional video experienceMultimedia Tools and Applications10.1007/s11042-020-09026-xOnline publication date: 1-Jun-2020
  • (2020)Social viewing in cinematic virtual reality: a design space for social movie applicationsVirtual Reality10.1007/s10055-020-00472-4Online publication date: 17-Oct-2020
  • (2019)The Disappearing Computer Science in Healthcare VR applicationsProceedings of the Halfway to the Future Symposium 201910.1145/3363384.3363398(1-5)Online publication date: 19-Nov-2019
  • (2019)The Feeling of PresenceProceedings of the 9th International Conference on Digital and Interactive Arts10.1145/3359852.3359861(1-6)Online publication date: 23-Oct-2019
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media