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Visual effects in the age of the cloud

Published:12 August 2018Publication History

ABSTRACT

The Visual Effects industry is presently grappling with how to best take advantage of cloud computing, a technology which has transformed the practice of software in many industries. The ability to treat the provisioning and configuration of render farm hardware with the flexibility of software is highly attractive, but the learning curve can be challenging to juggle with busy production schedules. Fully managed web services have also taken hold in some parts of the production pipeline, with more likely to come. Software vendors creating web services need to enable studios with the right combination of security, backwards compatibility, ease of use, and programmability, so they may adopt these technologies without interrupting their Visual Effects production.

In this panel, we will discuss current usage of cloud computing in Visual Effects, how it is trending, and how it interacts with other factors like the growth of VFX-oriented open source software. Studios range in their use of render farms from full on-premises setups through hybrid setups blending their premises with the cloud to all-in cloud rendering. We will explore how fast internet connections and efficient streaming desktop technology are enabling full end-to-end production to move to the cloud with Zero Client workstations. Our panel consists of a diverse group of technologists, representing both Visual Effects studios and the creators of software for the industry.

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        • Published in

          cover image ACM Conferences
          SIGGRAPH '18: ACM SIGGRAPH 2018 Panels
          August 2018
          14 pages
          ISBN:9781450358125
          DOI:10.1145/3209621

          Copyright © 2018 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 12 August 2018

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