Welcome to the 10th MMVE workshop. The 1st MMVE workshop was organized in 2008 as the International Workshop on Massively Multiuser Virtual Environments. The workshop started with the goal of enabling distributed, multi-user, interactive 3D virtual environments on a massive scale. The workshop at the time focused on distributed algorithms, protocols, and architectures that improve the scalability of distributed virtual environments.
Proceeding Downloads
A DASH-based Mulsemedia Adaptive Delivery Solution
The Dynamic Adaptive Streaming over HTTP (DASH) is a standard designed for adaptive multimedia delivery. This paper describes an adaptive multimedia and mulsemedia delivery system which employs an extension of DASH to support multiple sensorial media. ...
Virtual Transcendence Experiences: Exploring Technical and Design Challenges in Multi-Sensory Environments
In this paper1, we introduce the concept of Virtual Transcendence Experience (VTE) as a response to the interactions of several users sharing several immersive experiences through different media channels. For that, we review the current body of ...
Remote Synchronous Interaction in Mixed Reality Gaming Worlds
Mixed-Reality (MR) worlds are created by fusing together real and virtual elements. This paper presents SEaMlESS, a multiuser, long-distance room-scale MR world. SEaMlESS utilizes widespread 3D modelling techniques and object tracking technologies to ...
Towards Augmented Reality in Quality Assurance Processes
Augmented reality (AR) has gained exceptional importance in supporting task performance. Particularly, in quality assurance (QA) processes in the automotive sector AR offers a diversity of use cases. In this paper we propose an interface design which ...
Uninterruptible Play in Virtual Node-based Virtual Worlds
For scalability, reliability and cost reduction, virtual environment has been evolved from the client-server model, peer-to-peer model, to the virtual node-based hybrid model. When objects are hosted by unreliable nodes, replication is applied for ...
Improving the Quality of 3D Immersive Interactive Cloud Based Services Over Unreliable Network
Applying cloud technology to 3D interactive multimedia applications is a promising way to provide flexible and cost efficient online high bandwidth immersive services to a large population of end users. One main reason cloud systems are popular among ...
- Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems