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Uninterruptible Play in Virtual Node-based Virtual Worlds

Published:12 June 2018Publication History

ABSTRACT

For scalability, reliability and cost reduction, virtual environment has been evolved from the client-server model, peer-to-peer model, to the virtual node-based hybrid model. When objects are hosted by unreliable nodes, replication is applied for reliability. An important problem is to maintain replica consistency in interaction, while to minimize interaction latency in play. We propose a fast state machine replication model to address this issue. Besides correctness, our simulation shows the achievable high responsiveness. The work can also be applied in augmented and mixed reality systems, where hundreds of users interact with virtual elements on a common platform.

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      • Published in

        cover image ACM Conferences
        MMVE '18: Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems
        June 2018
        42 pages
        ISBN:9781450357715
        DOI:10.1145/3210438
        • General Chair:
        • Wei Tsang Ooi

        Copyright © 2018 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 12 June 2018

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        Overall Acceptance Rate26of44submissions,59%

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