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Simulating woven fabrics with weave

Published:12 August 2018Publication History

ABSTRACT

In Peter Rabbit, modeling and surfacing artists needed to create photorealistic clothing for CGI characters. Existing techniques such as using repeating texture and displacement maps do not hold up for close-up shots. Peter's iconic blue denim jacket also needed to seamlessly match a real, hand-stitched and worn reference used in the live action shoot. Furthermore, we needed to support many different types of fabrics for dozens of characters. We had initially developed a system called Weave for simple capes and flags in The LEGO Movie and The LEGO Batman Movie, but to support higher levels of detail and flexibility, we extended it to procedurally generate highly customizable patterns of woven fabrics. The novelty of our system lies in its capability to generate realistic weaving and stitching patterns, fuzz, wear and tear in a simple and artist-driven framework.

References

  1. Daniel Heckenberg, Luke Emrose, Matthew Reid, Michael Balzer, Antoine Roille, and Max Liani. 2017. Rendering the Darkness: Glimpse on the LEGO Batman Movie. In ACM SIGGRAPH 2017 Talks (SIGGRAPH '17). ACM, New York, NY, USA, Article 8, 2 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. CLO Virtual Fashion Inc. 2017. Marvelous Designer. (2017). https://www.marvelousdesigner.com/Google ScholarGoogle Scholar

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  1. Simulating woven fabrics with weave

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '18: ACM SIGGRAPH 2018 Talks
      August 2018
      158 pages
      ISBN:9781450358200
      DOI:10.1145/3214745

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 12 August 2018

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