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SimpleBullet: collaborating on a modular destruction toolkit

Published: 12 August 2018 Publication History

Abstract

This talk discusses the SimpleBullet destruction system that was initially developed at Industrial Light and Magic (ILM), and then subsequently adopted and extended by Walt Disney Animation Studios (WDAS) and Pixar Animation Studios (Pixar). SimpleBullet is a set of HDAs and compiled plugins, built on top of SideFX's Bullet DOPs, along with modifications to the open source Bullet rigid body solver. We discuss the toolset as a whole, as well as pipeline integration efforts and extensions made by WDAS and Pixar.

Supplementary Material

MP4 File (79-142.mp4)

References

[1]
Dylan Lacewell Brent Burley. June 2008. Ptex: Per-Face Texture Mapping for Production Rendering. Computer Graphics Forum. (June 2008).
[2]
Erin Catto. 2011. Soft Constraints. GDC 2011. (2011).
[3]
Andrew Selle Christian Eisenacher, Gregory Nichols and Brent. Burley. 2013. Deferred Shading for Production Path Tracing. Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering) 32, 4 (June 2013), 125?132. (2013).
[4]
Erwin Coumans. 2018. Bullet Physics Simulation. http://bulletphysics.org/. (2018).
[5]
SideFX. 2018. Houdini. https://www.sidefx.com/. (2018).

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  1. SimpleBullet: collaborating on a modular destruction toolkit

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    cover image ACM Conferences
    SIGGRAPH '18: ACM SIGGRAPH 2018 Talks
    August 2018
    158 pages
    ISBN:9781450358200
    DOI:10.1145/3214745
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 12 August 2018

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    Author Tags

    1. bullet
    2. collaboration
    3. destruction
    4. houdini

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