skip to main content
10.1145/3219104.3229283acmotherconferencesArticle/Chapter ViewAbstractPublication PagespearcConference Proceedingsconference-collections
research-article

Evaluation of Scientific Workflow Effectiveness for a Distributed Multi-User Multi-Platform Support System for Collaborative Visualization

Published: 22 July 2018 Publication History

Abstract

Collaboration among research scientists across multiple types of visualizations and platforms is useful to enhance scientific workflow and lead to unique analysis and discovery. However, current analytic tools and visualization infrastructure lack sufficient capabilities to fully support collaboration across multiple types of visualizations, display/interactive systems, and geographically distributed researchers. We have combined, adapted, and enhanced several emerging immersive and visualization technologies into a novel collaboration system that will provide scientists with the ability to connect with other scientists to work together across multiple visualization platforms (i.e. stereoscopic versus monoscopic), multiple datasets (i.e. 3-Dimensional versus 2-Dimensional data), and multiple visualization techniques (i.e. volumetric rendering versus 2D plots). We have demonstrated several use cases of this system in materials science, manufacturing, planning, and others. In one such use case, our collaboration system imports material science data (i.e., graphite billet) and enable multiple scientists to analyze and explore the density change of graphite across immersive and non-immersive systems, which will help to understand the potential structural problem in it. We recruited scientists that work with the datasets we demonstrate in three use case scenarios and conducted an experimental user study to evaluate our novel collaboration system on scientific visualization workflow effectiveness. In this paper, we present the results on task completion time, task performance, user experience, and feedback among multiple and feedback among multiple geographically distributed collaborators using different multiple-platform for collaboration.

References

[1]
A.R.T. 2018. SmartTrack. (2018). Retrieved March 28, 2018 from https://ar-tracking.com/products/tracking-systems/smarttrack/
[2]
John W Barrus, Richard C Waters, and David B Anderson. 1996. Locales: Supporting large multiuser virtual environments. IEEE Computer graphics and Applications 16, 6 (1996), 50--57.
[3]
Mark C Carroll, William E Windes, David T Rohrbaugh, Joseph P Strizak, and Timothy D Burchell. 2016. Leveraging comprehensive baseline datasets to quantify property variability in nuclear-grade graphites. Nuclear Engineering and Design 307 (2016), 77--85.
[4]
HTC Corporation. 2018. HTC VIVE. (2018). Retrieved March 28, 2018 from https://www.vive.com/us/
[5]
Cédric Fleury, Nicolas Ferey, Jean-Marc Vézien, and Patrick Bourdot. 2015. Remote collaboration across heterogeneous large interactive spaces. In Collaborative Virtual Environments (3DCVE), 2015 IEEE Second VR International Workshop on. IEEE, 9--10.
[6]
Emmanuel Frécon and Mårten Stenius. 1998. DIVE: A scaleable network architecture for distributed virtual environments. Distributed Systems Engineering 5, 3 (1998), 91.
[7]
Chris Greenhalgh and Steven Benford. 1995. MASSIVE: a collaborative virtual environment for teleconferencing. ACM Transactions on Computer-Human Interaction (TOCHI) 2, 3 (1995), 239--261.
[8]
Richard I Hartley. 1994. An algorithm for self calibration from several views. In Cvpr, Vol. 94. Citeseer, 908--912.
[9]
Ilona Heldal, Anthony Steed, and Ralph Schroeder. 2005. Evaluating collaboration in distributed virtual environments for a puzzle-solving task. In HCI International.
[10]
Vijendra Jaswal. 1997. CAVEvis: distributed real-time visualization of time-varying scalar and vector fields using the CAVE virtual reality theater. In Proceedings of the 8th conference on Visualization'97. IEEE Computer Society Press, 301--ff.
[11]
Rajiv Khadka, Nikhil Shetty, Eric T Whiting, and Amy Banic. 2016. Evaluation of Collaborative Actions to Inform Design of a Remote Interactive Collaboration Framework for Immersive Data Visualizations. In International Symposium on Visual Computing. Springer, 472--481.
[12]
Oliver Kreylos. 2008. Environment-independent VR development. In International Symposium on Visual Computing. Springer, 901--912.
[13]
Oliver Kreylos, Gerald W Bawden, and Louise H Kellogg. 2008. Immersive visualization and analysis of LiDAR data. In International Symposium on Visual Computing. Springer, 846--855.
[14]
André Kunert, Alexander Kulik, Stephan Beck, and Bernd Froehlich. 2014. Photoportals: shared references in space and time. In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing. ACM, 1388--1399.
[15]
Jooyoung Lee, Raff Doerner, Johannes Luderschmidt, HyungSeok Kim, and Jee-In Kim. 2011. Collaboration between tabletop and mobile device. In Ubiquitous Virtual Reality (ISUVR), 2011 International Symposium on. IEEE, 29--32.
[16]
Jason Leigh and Andrew E Johnson. 1996. CALVIN: an immersimedia design environment utilizing heterogeneous perspectives. In Multimedia Computing and Systems, 1996., Proceedings of the Third IEEE International Conference on. IEEE, 20--23.
[17]
David Liebowitz and Andrew Zisserman. 1998. Metric rectification for perspective images of planes. In Computer Vision and Pattern Recognition, 1998. Proceedings. 1998 IEEE Computer Society Conference on. IEEE, 482--488.
[18]
Michael R Macedonia, Michael J Zyda, David R Pratt, Paul T Barham, and Steven Zeswitz. 1994. NPSNET: a network software architecture for largescale virtual environments. Presence: Teleoperators & Virtual Environments 3, 4(1994), 265--287.
[19]
Microsoft. 2018. Kinect for Windows. (2018). Retrieved March 28, 2018 from https://developer.microsoft.com/en-us/windows/kinect
[20]
Jun Rekimoto. 1996. Transvision: A hand-held augmented reality system for collaborative design. In Proceeding of Virtual Systems and Multimedia, Vol. 96. 18--20.
[21]
Russell M Taylor II, Thomas C Hudson, Adam Seeger, Hans Weber, Jeffrey Juliano, and Aron T Helser. 2001. VRPN: a device-independent, network-transparent VR peripheral system. In Proceedings of the ACM symposium on Virtual reality software and technology. ACM, 55--61.
[22]
U. Technologies. 2018. Multiplayer and Networking. (2018). Retrieved March 28, 2018 from https://docs.unity3d.com/Manual/UNet.html
[23]
Herman Towles, Wei-Chao Chen, Ruigang Yang, Sang-Uok Kum, Henry Fuchs Nikhil Kelshikar, Jane Mulligan, Kostas Daniilidis, Henry Fuchs, Carolina Chapel Hill, Nikhil Kelshikar Jane Mulligan, and others. 2002. 3d tele-collaboration over internet2. In In: International Workshop on Immersive Telepresence, Juan Les Pins. Citeseer.
[24]
Ross Tredinnick, Brady Boettcher, Simon Smith, Sam Solovy, and Kevin Ponto. 2017. Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems. In Virtual Reality (VR), 2017 IEEE. IEEE, 393--394.
[25]
Unity. 2018. Prefabs. (2018). Retrieved March 28, 2018 from https://docs.unity3d.com/Manual/Prefabs.html
[26]
Unity. 2018. Unity. (2018). Retrieved March 28, 2018 from https://unity3d.com/
[27]
Ramanarayan Vasudevan, Gregorij Kurillo, Edgar Lobaton, Tony Bernardin, Oliver Kreylos, Ruzena Bajcsy, and Klara Nahrstedt. 2011. High-quality visualization for geographically distributed 3-d teleimmersive applications. IEEE Transactions on Multimedia 13, 3(2011), 573--584.
[28]
Adrian West and Roger Hubbold. 2001. System challenges for collaborative virtual environments. In Collaborative Virtual Environments. Springer, 43--54.
[29]
Chadwick A Wingrave, Brian Williamson, Paul D Varcholik, Jeremy Rose, Andrew Miller, Emiko Charbonneau, Jared Bott, and Joseph J LaViola Jr. 2010. The wiimote and beyond: Spatially convenient devices for 3d user interfaces. IEEE Computer Graphics and Applications 30, 2 (2010), 71--85.
[30]
Zhengyou Zhang. 2000. A flexible new technique for camera calibration. IEEE Transactions on pattern analysis and machine intelligence 22, 11 (2000), 1330--1334.

Cited By

View all
  • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
  • (2022)Studying the Effects of Network Latency on Audio-Visual Perception During an AR Musical Task2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00016(26-34)Online publication date: Oct-2022
  • (2021)Toward Facilitating Team Formation and Communication Through Avatar Based Interaction in Desktop-Based Immersive Virtual EnvironmentsFrontiers in Virtual Reality10.3389/frvir.2021.6478012Online publication date: 13-Apr-2021
  • Show More Cited By

Index Terms

  1. Evaluation of Scientific Workflow Effectiveness for a Distributed Multi-User Multi-Platform Support System for Collaborative Visualization

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Other conferences
      PEARC '18: Proceedings of the Practice and Experience on Advanced Research Computing: Seamless Creativity
      July 2018
      652 pages
      ISBN:9781450364461
      DOI:10.1145/3219104
      © 2018 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of the United States government. As such, the United States Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 22 July 2018

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. Collaborative Data Visualization
      2. Collaborative Virtual Environment
      3. Heterogeneous
      4. Remote Collaboration
      5. Virtual reality

      Qualifiers

      • Research-article
      • Research
      • Refereed limited

      Conference

      PEARC '18

      Acceptance Rates

      PEARC '18 Paper Acceptance Rate 79 of 123 submissions, 64%;
      Overall Acceptance Rate 133 of 202 submissions, 66%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)16
      • Downloads (Last 6 weeks)3
      Reflects downloads up to 08 Mar 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
      • (2022)Studying the Effects of Network Latency on Audio-Visual Perception During an AR Musical Task2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00016(26-34)Online publication date: Oct-2022
      • (2021)Toward Facilitating Team Formation and Communication Through Avatar Based Interaction in Desktop-Based Immersive Virtual EnvironmentsFrontiers in Virtual Reality10.3389/frvir.2021.6478012Online publication date: 13-Apr-2021
      • (2019)Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based Interaction2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8797684(1705-1710)Online publication date: Mar-2019

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media