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Determinants of We-Intention for Continuance in MMORPG: Social Interaction and Norm Factors

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Published:16 July 2018Publication History

ABSTRACT

Massively multiplayer online role-playing games (MMORPG) communities, also known as guilds, create an atmosphere that forms a kind of we-intention and consensus through which members tend to interact with other members and participate in joint actions. Besides individual intentions, it is also a positive sign for online game operators to see a group of players with high we-intention for continuous in MMORPG. This study thus focuses on the influence of social interaction factors (i.e., social support, leader's enthusiasm, social presence, and sense of virtual community) and norm factors (i.e., subjective norm and group norm) on player's we-intention for continuance in MMORPG.

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    • Published in

      cover image ACM Other conferences
      MISNC '18: Proceedings of the 5th Multidisciplinary International Social Networks Conference
      July 2018
      177 pages
      ISBN:9781450364652
      DOI:10.1145/3227696

      Copyright © 2018 ACM

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      Publication History

      • Published: 16 July 2018

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