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Determinants of We-Intention for Continuance in MMORPG: Social Interaction and Norm Factors

Published: 16 July 2018 Publication History

Abstract

Massively multiplayer online role-playing games (MMORPG) communities, also known as guilds, create an atmosphere that forms a kind of we-intention and consensus through which members tend to interact with other members and participate in joint actions. Besides individual intentions, it is also a positive sign for online game operators to see a group of players with high we-intention for continuous in MMORPG. This study thus focuses on the influence of social interaction factors (i.e., social support, leader's enthusiasm, social presence, and sense of virtual community) and norm factors (i.e., subjective norm and group norm) on player's we-intention for continuance in MMORPG.

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    cover image ACM Other conferences
    MISNC '18: Proceedings of the 5th Multidisciplinary International Social Networks Conference
    July 2018
    177 pages
    ISBN:9781450364652
    DOI:10.1145/3227696
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    Published: 16 July 2018

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    Author Tags

    1. Group Norm
    2. Leader's Enthusiasm
    3. Sense of Virtual Community
    4. Social Presence
    5. Social Support
    6. Subjective Norm
    7. We-intention

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    View all
    • (2022)Defining the Metaverse through the lens of academic scholarship, news articles, and social mediaProceedings of the 27th International Conference on 3D Web Technology10.1145/3564533.3564571(1-5)Online publication date: 2-Nov-2022
    • (2020)Determinants of We-intention for Continue Playing FPS GameProceedings of the 7th Multidisciplinary in International Social Networks Conference and The 3rd International Conference on Economics, Management and Technology10.1145/3429395.3429406(1-9)Online publication date: 31-Oct-2020
    • (2019)The impact of social identity on online game addiction: the mediating role of the fear of missing out (FoMO) and the moderating role of the need to belongCurrent Psychology10.1007/s12144-019-00392-wOnline publication date: 10-Aug-2019
    • (2018)Gamers' Behaviour and Communication Analysis in Massively Multiplayer Online Games: A Survey2018 2nd National and 1st International Digital Games Research Conference: Trends, Technologies, and Applications (DGRC)10.1109/DGRC.2018.8712055(61-69)Online publication date: Nov-2018

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