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Retinal resolution display technology brings impact to VR industry

Published: 12 August 2018 Publication History

Abstract

Currently1, Visual Reality Head-mounted Display has several problems that need to be overcome, such as insufficient resolution of the display, latency, Vergence-accommodation Conflict, etc., while the resolution is not high enough, causing the virtual image of the display to have graininess or Screen-door Effect. These problems have brought VR users an imperfect image quality experience and are unable to achieve a good sense of immersion. Therefore, it is necessary to solve the problem of insufficient display resolution. INT TECH Co., is working towards this goal and has made very good progress.

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References

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G. Rajeswaran, M. Itoh, M. Boroson, S. Barry, T. K. Hatwar, K. B. Kahen, K. Yoneda, R. Yokoyama, T. Yamada, N. Komiya, H. Kanno, and H. Takahashi. 2012. 40.1: Invited Paper: Active Matrix Low Temperature Poly-Si TFT/OLED Full Color Display: Development Status. SID Symposium Digest of Technical Paper, USA.
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J. H. Oh, H. Yoo, H. K. Park, and Y. R. Do. 2015. Analysis of circadian properties and healthy levels of blue light from smart-phones at night. Scientific reports 2015. 11325.
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R. Huang, X. H. Wang, W. B. Wang, H. Du, and Z. S. Han. 2009. Design of a 16 gray scales 320 × 240 pixels OLED-on-silicon driving circuit. J. Semicond. 30.1, 015010.
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  • (2021)Comparison Between Virtual Reality and Physical Flight Simulators for Cockpit FamiliarizationProceedings of Mensch und Computer 202110.1145/3473856.3473860(378-392)Online publication date: 5-Sep-2021

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    cover image ACM Conferences
    SIGGRAPH '18: ACM SIGGRAPH 2018 Posters
    August 2018
    148 pages
    ISBN:9781450358170
    DOI:10.1145/3230744
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 12 August 2018

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    Author Tags

    1. AMOLED
    2. display
    3. high resolution
    4. virtual reality

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    • (2021)Comparison Between Virtual Reality and Physical Flight Simulators for Cockpit FamiliarizationProceedings of Mensch und Computer 202110.1145/3473856.3473860(378-392)Online publication date: 5-Sep-2021

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