We are pleased to present the papers program for High-Performance Graphics (HPG) 2018, the leading international forum for performance-oriented graphics and imaging systems research. This yearly conference includes innovative algorithms, efficient implementations, languages, compilers, parallelism, and hardware architectures for high-performance visual computing. Formed in 2009 with the merger of the Eurographics Workshop on Graphics Hardware and the IEEE Symposium on Interactive Ray Tracing, 2018 marks the tenth year of HPG's unique platform where industrial and academic research come together to advance the field of computer graphics.
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Adaptive temporal antialiasing
We introduce a pragmatic algorithm for real-time adaptive super-sampling in games. It extends temporal antialiasing of rasterized images with adaptive ray tracing, and conforms to the constraints of a commercial game engine and today's GPU ray tracing ...
Correlation-aware semi-analytic visibility for antialiased rendering
Geometric aliasing is a persistent challenge for real-time rendering. Hardware multisampling remains limited to 8x, analytic coverage fails to capture correlated visibility samples, and spatial and temporal postfiltering primarily target edges of ...
Deferred adaptive compute shading
A primary advantage of deferred shading is eliminating wasted shading operations due to overdraw. We present a new algorithm that we call Deferred Adaptive Compute Shading, for providing further reduction in shading computations. Our method ...
Detecting aliasing artifacts in image sequences using deep neural networks
In this short paper we present a machine learning approach to detect visual artifacts in rendered image sequences. Specifically, we train a deep neural network using example aliased and antialiased image sequences exported from a real-time renderer. The ...
Brook GLES Pi: democratising accelerator programming
Nowadays computing is heavily-based on accelerators, however, the cost of the hardware equipment prevents equal access to heterogeneous programming. In this work we present Brook GLES Pi, a port of the accelerator programming language Brook. Our ...
Compressed-leaf bounding volume hierarchies
We propose and evaluate what we call Compressed-Leaf Bounding Volume Hierarchies (CLBVH), which strike a balance between compressed and non-compressed BVH layouts. Our CLBVH layout introduces dedicated compressed multi-leaf nodes where most effective at ...
CPU-style SIMD ray traversal on GPUs
In this paper we describe and evaluate an implementation of CPU-style SIMD ray traversal on the GPU. We show how spreading moderately wide BVHs (up to a branching factor of eight) across multiple threads in a warp can improve performance while not ...
Moment transparency
We introduce moment transparency, a new solution to real-time order-independent transparency. It expands upon existing approximate transmittance function techniques by using moments to capture and reconstruct the transmittance function. Because the ...
- Proceedings of the Conference on High-Performance Graphics
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
HPG '13 | 44 | 15 | 34% |
Overall | 44 | 15 | 34% |