Cited By
View all- Latorre-Cosculluela CSierra-Sánchez VVázquez-Toledo S(2025)Gamification, collaborative learning and transversal competences: analysis of academic performance and students’ perceptionsSmart Learning Environments10.1186/s40561-024-00361-212:1Online publication date: 6-Jan-2025
- Delan Bezerra Lima KRolim de Sousa RPessoa de Carvalho FMagno Oliveira D(2024)GAMIFYCODE UM ESTUDO SOBRE O APRENDIZADO DE PROGRAMAÇÃO POR MEIO DE APLICATIVOS MÓVEIS GAMIFICADOSRECIMA21 - Revista Científica Multidisciplinar - ISSN 2675-621810.47820/recima21.v5i3.49925:3(e534992)Online publication date: 16-Mar-2024
- Çulha D(2024)Applying a New Game Element Called Backward Grading For Student EngagementApplying a new game element called backward grading for student engagementRevista Educación en Ingeniería10.26507/rei.v19n37.127819:37(1-8)Online publication date: 16-Jan-2024
- Show More Cited By