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Three keys to creating the world of "ready player one" visual effects & virtual production

Published: 12 August 2018 Publication History

Abstract

In this deep dive into Steven Spielberg's "Ready Player One" teams from Industrial Light & Magic and Digital Domain will showcase the break through virtual production techniques and technology deployed for the film and the visual effects involved in bringing the film's dystopian vision of life in 2045 to the screen. In addition, the teams will delve into the immense artistic and technical challenges of designing, building and animating every aspect of the expansive virtual universe known as the OASIS.

Cited By

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  • (2024)The Future of the Moving Image: Virtual Production TechnologyTürkiye Film Araştırmaları Dergisi10.59280/film.15306644:2(214-234)Online publication date: 31-Dec-2024

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cover image ACM Conferences
SIGGRAPH '18: ACM SIGGRAPH 2018 Production Sessions
August 2018
10 pages
ISBN:9781450359344
DOI:10.1145/3233159
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 August 2018

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SIGGRAPH '18
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Cited By

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  • (2024)The Future of the Moving Image: Virtual Production TechnologyTürkiye Film Araştırmaları Dergisi10.59280/film.15306644:2(214-234)Online publication date: 31-Dec-2024

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