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Bugs and Emotion: A Content Analysis of Quality Assurance Player Feedback

Published:03 August 2018Publication History

ABSTRACT

This study uses content analysis to explore how players provide quality assurance (QA) feedback of games in progress. It identifies both the most commonly reported bugs and the bug types that caused the most positive and negative experiences. In doing so, it seeks to build stronger connections between QA and UX research.

References

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    • Published in

      cover image ACM Conferences
      SIGDOC '18: Proceedings of the 36th ACM International Conference on the Design of Communication
      August 2018
      169 pages
      ISBN:9781450359351
      DOI:10.1145/3233756

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 3 August 2018

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      Qualifiers

      • extended-abstract
      • Research
      • Refereed limited

      Acceptance Rates

      SIGDOC '18 Paper Acceptance Rate44of65submissions,68%Overall Acceptance Rate355of582submissions,61%

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