ABSTRACT
Because professional game design processes and practices are often obfuscated, it is difficult for researchers to study how game design happens. In an effort to fill some of those gaps, this paper explores an amateur game design community with visible ongoing documentation practices. This research is meant to help establish cognates to professional game design practices in the service of building out the broader game design ecology. This discursive case study presents a way into a practice often closed off from technical communication scholars, UX specialists, and instructors attempting to train students in the daily work and technical communication practices of game design.
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Index Terms
- Games, UX, and the Gaps: Technical Communication Practices in an Amateur Game Design Community
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