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CURIO: a game-based learning toolkit for fostering curiosity

Published:07 August 2018Publication History

ABSTRACT

Curiosity is an important motivator to facilitate learning in all aspects of life, including formal education. Digital games stand out among the methods that can be used to invoke curiosity by providing an interactive, yet controlled environment. In this paper we present the conceptual design for CURIO, a multi-user classroom game that seeks to invoke curiosity through its gameplay. We describe a series of three focus groups with educators, conducted with the purpose of determining what requirements such a game needs to fulfill. On this basis we have developed a conceptual game design that will be further evaluated and modified through future test sessions.

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      cover image ACM Other conferences
      FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital Games
      August 2018
      503 pages

      Copyright © 2018 ACM

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      Publication History

      • Published: 7 August 2018

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      FDG '18 Paper Acceptance Rate39of95submissions,41%Overall Acceptance Rate152of415submissions,37%
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