skip to main content
10.1145/3236112.3236135acmconferencesArticle/Chapter ViewAbstractPublication PagesmobilehciConference Proceedingsconference-collections
poster

Scentery: a calming multisensory environment by mixing virtual reality, sound, and scent

Published: 03 September 2018 Publication History

Abstract

Scentery proposes a novel approach to create calming multisensory environments by displaying visualizations, reproducing audios and activating olfactory sensations. By the use of recent literature, we introduce an initial Emotive Design Taxonomy that intersects emotions, and colors, sounds and scents. Scentery's users switch between different multisensory scenarios that promote calm sensation. The first VR scenario immerses the user into the scenery of lavender field, which bursts into a carnival of purple, a lavender scent and ambient instrumental sound. The other scenario is the scenery of raining forest, a ylang-ylang scent and nature sound. Scentery was developed with Unity 3D for creating the 3D scenarios, Unity Remote for the camera control and viewer's perspectives, and a microcontroller for triggering the scents in the vaporizer.

References

[1]
Judith Amores and Pattie Maes. Essence. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI 17, (2017).
[2]
Jesper J. Alvarsson, Stefan Wiens and Mats E. Nilsson. Stress Recovery during Exposure to Nature Sound and Environmental Noise. International Journal of Environmental Research and Public Health 7, 3 (2010), 1036--1046.
[3]
Stephen A. Brewster, David K. McGookin, and Christopher A. Miller. Olfoto. Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI 06, (2006).
[4]
Kristina M. Burnett, Lisa A. Solterbeck, and Chehalis M. Strapp. Scent and Mood State following an Anxiety-Provoking Task. Psychological Reports 95, 2 (2004), 707--722.
[5]
E. Blaauw, E. Arensman, V. Kraaij, F.W. Winkel, and R. Bout Traumatic life events and suicide risk among jail inmates: The influence of types of events, time period and significant others. Journal of Traumatic Stress 15, 1 (2002), 9--16.
[6]
Yang Chen. Olfactory Display: Development and Application in Virtual Reality Therapy. 16th International Conference on Artificial Reality and Telexistence-Workshops (ICAT06), (2006).
[7]
Joann Difede and Hunter G. Hoffman. Virtual reality exposure therapy for world trade center post traumatic stress disorder: a case report. PsycEXTRA Dataset, (2003).
[8]
David Dobbelstein, Steffen Herrdum, and Enrico Rukzio. inScent. Proceedings of the 2017 ACM International Symposium on Wearable Computers - ISWC 17, (2017).
[9]
Horace B. English. Three cases of the "conditioned fear response." The Journal of Abnormal and Social Psychology, (1929), 221--225.
[10]
Sandra R. Harris, Robert L. Kemmerling and Max M. North. Brief Virtual Reality Therapy for Public Speaking Anxiety. CyberPsychology & Behavior 5, 6 (2002), 543--550.
[11]
Joe Hisaishi. Spirited Away: Always With Me - Piano. 2018. https://youtu.be/LWzvzDCLFN4.
[12]
Jo, Hyun-Ju, Eijiro Fujii, and Tae-Dong Cho. "An experimental study on physiological and psychological effects of pine scent." Journal of the Korean Institute of Landscape Architecture 38, no. 4 (2010): 1--10.
[13]
Joshua Lifton and Joseph A. Paradiso. Dual Reality: Merging the Real and Virtual. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering Facets of Virtual Environments, (2010), 12--28.
[14]
Light Rain.mp3. freesound.org, 2016. https://freesound.org/people/babuababua/sounds/344430/.
[15]
Ellen Lupton. Design is storytelling. Cooper Hewitt, Smithsonian Design Museum, New York, NY, 2017.
[16]
Pedro Lopes, Sijing You, Lung-Pan Cheng, Sebastian Marwecki, and Patrick Baudisch. "Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation." In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 1471--1482. ACM, 2017.
[17]
Bruce S. McEwen. Introduction: Protective and damaging effects of stress mediators: The good and bad sides of the response to stress. Metabolism 51, 6 (2002), 2--4.
[18]
John M. Ortiz. The Tao of music: sound psychology. Weiser Books. (1997).
[19]
Nobuaki Ohno and Akira Kageyama. Scientific visualization of geophysical simulation data by the CAVE VR system with volume rendering. Physics of the Earth and Planetary Interiors 163, 1--4 (2007), 305--311.
[20]
Project Overview < Tree - MIT Media Lab. MIT Media Lab, 2018. https://www.media.mit.edu/projects/tree/overview/.
[21]
Robert Plutchik. The Nature of Emotions. American Scientist 89, 4 (2001), 344.
[22]
Stephen E. Palmer, Karen B. Schloss, Zoe Xu, and Lilia R. Prado-León. "Music-color associations are mediated by emotion." Proceedings of the National Academy of Sciences 110, no. 22 (2013): 8836--8841.
[23]
Barbara O. Rothbaum, Larry Hodges, Samantha Smith, Jeong Hwan Lee, & Larry Price. (2000). A controlled study of virtual reality exposure therapy for the fear of flying. Journal of consulting and Clinical Psychology, 68(6), 1020.
[24]
Kandhasamy Sowndhararajan and Songmum Kim. Influence of Fragrances on Human Psychophysiological Activity: With Special Reference to Human Electroencephalographic Response. Scientia Pharmaceutica 84, 4 (2016), 724--751.
[25]
Ana Tajadura-Jiménez, Aleksander Väljamäe, Erkin Asutay. and Daniel Västfjäll. Embodied auditory perception: The emotional impact of approaching and receding sound sources. Emotion 10, 2 (2010), 216--229.
[26]
William Forde Thompson, E. Glenn Schellenberg and Gabriela Husain. Arousal, Mood, and The Mozart Effect. Psychological Science 12, 3 (2001), 248--251.
[27]
Roger S. Ulrich, Robert F. Simons, Barbara D. Losito, Evelyn Fiorito, Mark A. Miles, and Michael Zelson. Stress recovery during exposure to natural and urban environments. Journal of Environmental Psychology 11, 3 (1991), 201--230.
[28]
Stephen Warrenburg. Effects of Fragrance on Emotions: Moods and Physiology. Chemical Senses 30, Supplement 1 (2005), i248--i249.
[29]
5 Things You Should Know About Stress. National Institute of Mental Health, 1--2.

Cited By

View all
  • (2024)A Review of Olfactory Display Designs for Virtual Reality EnvironmentsACM Computing Surveys10.1145/366524356:11(1-35)Online publication date: 28-Jun-2024
  • (2024)Representing scentsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103357192:COnline publication date: 18-Nov-2024
  • (2023)Trigger or Treat: Using Technology to Facilitate the Perception of Cravings and Corresponding Cues for Achieving Clinical-friendly Drug PsychotherapyProceedings of the ACM on Human-Computer Interaction10.1145/35795357:CSCW1(1-26)Online publication date: 16-Apr-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
MobileHCI '18: Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
September 2018
445 pages
ISBN:9781450359412
DOI:10.1145/3236112
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 September 2018

Check for updates

Author Tags

  1. auditory
  2. multisensory
  3. olfactory
  4. stress
  5. virtual reality

Qualifiers

  • Poster

Conference

MobileHCI '18
Sponsor:

Acceptance Rates

Overall Acceptance Rate 202 of 906 submissions, 22%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)65
  • Downloads (Last 6 weeks)6
Reflects downloads up to 17 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)A Review of Olfactory Display Designs for Virtual Reality EnvironmentsACM Computing Surveys10.1145/366524356:11(1-35)Online publication date: 28-Jun-2024
  • (2024)Representing scentsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103357192:COnline publication date: 18-Nov-2024
  • (2023)Trigger or Treat: Using Technology to Facilitate the Perception of Cravings and Corresponding Cues for Achieving Clinical-friendly Drug PsychotherapyProceedings of the ACM on Human-Computer Interaction10.1145/35795357:CSCW1(1-26)Online publication date: 16-Apr-2023
  • (2022)Simulating Olfactory Cocktail Party Effect in VR: A Multi-odor Display Approach Based on Attention2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00067(474-482)Online publication date: Mar-2022
  • (2021)Exploring the Opportunities and Challenges of Enabling Clinical-friendly Drug Psychotherapy with Virtual Reality and Biofeedback TechnologiesExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451585(1-7)Online publication date: 8-May-2021
  • (2020)Exploring Potential Scenarios and Design Implications Through a Camera-like Physical Odor Capture PrototypeProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395434(2021-2033)Online publication date: 3-Jul-2020

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media