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Feeling alone in public: investigating the influence of spatial layout on users' VR experience

Published:29 September 2018Publication History

ABSTRACT

We investigate how spatial layout in public environments like workplaces, fairs, or conferences influences a user's VR experience. In particular, we compare environments in which an HMD user is (a) surrounded by other people, (b) physically separated by a barrier, or (c) in a separate room. In contrast to lab environments, users in public environments are affected by physical threats (for example, other people in the space running into them) but also cognitive threats (for example, not knowing, what happens in the real world), as known from research on proxemics or social facilitation. We contribute an extensive discussion of the factors influencing a user's VR experience in public. Based on this we conducted a between-subject design user study (N=58) to understand the differences between the three environments. As a result, we present implications regarding (1) spatial layout, (2) behavior of the VR system operator, and (3) the VR experience that helps both HCI researchers as well as practitioners to enhance users' VR experience in public environments.

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  • Published in

    cover image ACM Other conferences
    NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer Interaction
    September 2018
    1002 pages
    ISBN:9781450364379
    DOI:10.1145/3240167

    Copyright © 2018 ACM

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    Publication History

    • Published: 29 September 2018

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    NordiCHI '18 Paper Acceptance Rate59of240submissions,25%Overall Acceptance Rate379of1,572submissions,24%

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