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Developing an Arduino Simulation-based Learning System and Evaluating its Suitability

Published: 05 July 2018 Publication History

Abstract

In STEAM education, the learners are scheduled to do hands-on, minds-on, and collaborative tasks. Appling Arduino hardware in STEAM learning activities often encounter some learning problems such as unfamiliar with electronics wiring skills and concepts. How to reduce these dilemmas is valuable in education. Computer simulation has the potentials to mitigate learners' problems. The purpose of this study is to develop an Arduino simulation-based learning system by adopting web technology and to evaluate its suitability on learning. The Simulation-based Learning System provides three learning modes for tracing the electronics circuits and programming skills of Arduino, including step mode, animation mode and quiz mode. After finishing this system, this study employed STEAM experts to evaluate it. The results revealed that the experts showed high appraisal toward this simulation system. In the near future, this study will conduct a learning experiment for investigating its learning effect.

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Cited By

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  • (2024)Determinants of Intention to Use Simulation-Based Learning in Computers and Networking Courses: An ISM and MICMAC AnalysisIEEE Transactions on Engineering Management10.1109/TEM.2024.337451771(6015-6030)Online publication date: 2024
  • (2024)Effect of virtual reality on perceptions of usability, suitability, satisfaction, and self-efficacy among architecture and design university studentsArchitectural Science Review10.1080/00038628.2024.233821268:1(56-64)Online publication date: 12-Apr-2024
  • (2024)Simulation-based learning for computer and networking teaching: A systematic literature review and bibliometric analysisEducation and Information Technologies10.1007/s10639-024-12476-7Online publication date: 1-Feb-2024
  • Show More Cited By

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      cover image ACM Other conferences
      ICEBT '18: Proceedings of the 2018 2nd International Conference on E-Education, E-Business and E-Technology
      July 2018
      202 pages
      ISBN:9781450364812
      DOI:10.1145/3241748
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      • Beijing University of Technology

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      Association for Computing Machinery

      New York, NY, United States

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      Published: 05 July 2018

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      Author Tags

      1. Arduino
      2. Simulation-based learning system
      3. system evaluation

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      View all
      • (2024)Determinants of Intention to Use Simulation-Based Learning in Computers and Networking Courses: An ISM and MICMAC AnalysisIEEE Transactions on Engineering Management10.1109/TEM.2024.337451771(6015-6030)Online publication date: 2024
      • (2024)Effect of virtual reality on perceptions of usability, suitability, satisfaction, and self-efficacy among architecture and design university studentsArchitectural Science Review10.1080/00038628.2024.233821268:1(56-64)Online publication date: 12-Apr-2024
      • (2024)Simulation-based learning for computer and networking teaching: A systematic literature review and bibliometric analysisEducation and Information Technologies10.1007/s10639-024-12476-7Online publication date: 1-Feb-2024
      • (2022)Introducing STEAM Through Tinkercad and ArduinoHandbook of Research on Integrating ICTs in STEAM Education10.4018/978-1-6684-3861-9.ch012(239-264)Online publication date: 27-May-2022

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