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Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale

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Published:23 October 2018Publication History

ABSTRACT

The human-computer interaction (HCI) field includes a long-standing community interested in designing systems to enable user reflection. In this work, we present our findings on how interactive narratives and roleplaying can effectively support reflection. To pursue this line of inquiry, we conducted an exploratory, cross-sectional study evaluating an interactive narrative we created, Chimeria:Grayscale. To address issues present in prior HCI studies on the topic of reflection, we grounded our system design methodology and evaluations in theories drawn from clinical psychology and education. The results of our study indicate that Chimeria:Grayscale, the interactive narrative we created by operationalizing our system design methodology, enabled our study participants to critically self-reflect.

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        • Published in

          cover image ACM Conferences
          CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
          October 2018
          563 pages
          ISBN:9781450356244
          DOI:10.1145/3242671
          • General Chairs:
          • Florian 'Floyd' Mueller,
          • Daniel Johnson,
          • Ben Schouten,
          • Program Chairs:
          • Phoebe O. Toups Dugas,
          • Peta Wyeth

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          Publication History

          • Published: 23 October 2018

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          CHI PLAY '18 Paper Acceptance Rate43of123submissions,35%Overall Acceptance Rate421of1,386submissions,30%

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