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Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale

Published: 23 October 2018 Publication History

Abstract

The human-computer interaction (HCI) field includes a long-standing community interested in designing systems to enable user reflection. In this work, we present our findings on how interactive narratives and roleplaying can effectively support reflection. To pursue this line of inquiry, we conducted an exploratory, cross-sectional study evaluating an interactive narrative we created, Chimeria:Grayscale. To address issues present in prior HCI studies on the topic of reflection, we grounded our system design methodology and evaluations in theories drawn from clinical psychology and education. The results of our study indicate that Chimeria:Grayscale, the interactive narrative we created by operationalizing our system design methodology, enabled our study participants to critically self-reflect.

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cover image ACM Conferences
CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
October 2018
563 pages
ISBN:9781450356244
DOI:10.1145/3242671
  • General Chairs:
  • Florian 'Floyd' Mueller,
  • Daniel Johnson,
  • Ben Schouten,
  • Program Chairs:
  • Phoebe O. Toups Dugas,
  • Peta Wyeth
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 23 October 2018

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Author Tags

  1. interactive narrative
  2. learning
  3. reflection
  4. roleplay

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  • Research-article

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  • MIT J-WEL Innovation Grant in Workplace Learning

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CHI PLAY '18
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CHI PLAY '18 Paper Acceptance Rate 43 of 123 submissions, 35%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

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  • (2024)A Design Framework for Reflective PlayProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642455(1-21)Online publication date: 11-May-2024
  • (2024)Implementing a process-based reflective teacher training course through situational role play, video, and scenario evidence and its effects on EFL teacher candidates’ perceptions of caring and reflective practicesReflective Practice10.1080/14623943.2024.238412225:5(650-675)Online publication date: 27-Jul-2024
  • (2023)Furthering the Development of Virtual Agents and Communication Robot Devices through the Consideration of the Temporal HomeMultimodal Technologies and Interaction10.3390/mti71101047:11(104)Online publication date: 13-Nov-2023
  • (2023)“Conversations with pigeons”: Capturing Players’ Lived Experience of Perspective Challenging GamesProceedings of the ACM on Human-Computer Interaction10.1145/36110517:CHI PLAY(833-855)Online publication date: 4-Oct-2023
  • (2023)A Workshop-Based Method for Navigating Value Tensions in Collectively Speculated WorldsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595992(1676-1692)Online publication date: 10-Jul-2023
  • (2023)Toward Computationally-Supported Roleplaying for Perspective-TakingHCI in Games10.1007/978-3-031-35930-9_11(154-171)Online publication date: 9-Jul-2023
  • (2022)Close but Not Too Close: Distance and Relevance in Designing Games for ReflectionProceedings of the ACM on Human-Computer Interaction10.1145/35494876:CHI PLAY(1-24)Online publication date: 31-Oct-2022
  • (2022)Revisiting Reflection in HCIProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35172336:1(1-27)Online publication date: 29-Mar-2022
  • (2022)On the Plane: A Roleplaying Game for Simulating Ingroup-Outgroup Biases in Virtual Reality2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1109/AIVR56993.2022.00041(207-209)Online publication date: Dec-2022
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