It is our great pleasure to welcome you to the 10th Wireless of the Students, by the Students, and for the Students Workshop - S3'18. The S3 workshop provides a unique venue for graduate students around the world to discuss research ideas for mobile and wireless systems. The workshop is organized by a student-run TPC. S3 aims to foster early-career development among students, expose them to the workings of an academic life, and encourage student leadership and participation in the research community. We anticipate a vibrant event where students can freely interact with a broad peer group, share their research opinions, and discover areas for collaboration.
Proceeding Downloads
Making Mobile Networks Fly
Advances in mobile (cellular) networks have ushered in an era of abundant connectivity. However, the stationary and expensive nature of their deployment has limited their ability to provide true "ubiquitous" connectivity under the 5G vision - especially ...
Replay-resilient Authentication for IoT
We provide the first solution to an important question, "how a physical-layer RFID authentication method can defend against signal replay attacks". It was believed that if the attacker has a device that can replay the exact same reply signal of a ...
Frame Aggregation in 802.11ac: Need for Modified Block ACK
Frame aggregation in 802.11n and ac gives higher throughputs because larger aggregates reduce inter-frame timing overheads. When aggregate (A-MPDU) sizes are forced to be smaller the throughput benefit dwindles. During normal operation the A-MPDU sizes ...
Context Aware Data Collection Framework for Critical Infrastructure Monitoring System
With the exponential increase in number of connected sensor devices for various smart home applications, a huge amount of heterogeneous data are generated every day. Collection technique plays a crucial role in defining the application QoS. In this ...
Position Tracking for Virtual Reality Using Commodity WiFi
Today, experiencing virtual reality (VR) is a cumbersome experience which either requires dedicated infrastructure like infrared cameras to track the headset and hand-motion controllers (e.g. Oculus Rift, HTC Vive), or provides only 3-DoF (Degrees of ...
Recognizing Gestures with Ambient Light
There is growing interest in the research community to develop techniques for humans to communicate with the computing that is embedding into our environments. Researchers are exploring various modalities, such as radio-frequency signals, to develop ...
mmWave Beam Steering via Visible Light Sensing
Wireless communication in mmWave bands with wide bandwidths and directional links is crucial for high data rate demands of future networks. A key challenge in mmWave networking is maintaining beam alignment under device mobility such as rotation or ...
Battery-Free Eye Tracker on Glasses
We propose the design of a battery-free wearable eye tracker that achieves sub-millimeter tracking accuracy at high tracking rates. It tracks pupil's 2D position based on pupil's light absorption effect. With a few near-infrared (NIR) lights and ...
Realizing Mixed Reality through Mobile Systems Research
The emergence of mobile mixed reality (MR) and augmented reality (AR) frameworks portends a future of computational immersion, placing virtual objects amidst physical environments. As MR and AR become increasingly accessible and programmable, immersive ...
Index Terms
- Proceedings of the 10th on Wireless of the Students, by the Students, and for the Students Workshop