skip to main content
10.1145/3266037.3266127acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
abstract

The Right Content at the Right Time: Contextual Examples for Just-in-time Creative Learning

Published:11 October 2018Publication History

ABSTRACT

People often run into barriers when doing creative tasks with software because it is difficult to translate goals into concrete actions. While expert-made tutorials, examples, and documentation abound online, finding the most relevant content and adapting it to one's own situation and task is a challenge. My research introduces techniques for exposing relevant examples to novices in the context of their own workflows. These techniques are embodied in three systems. The first, RePlay, helps people find solutions when stuck by automatically locating relevant moments from expert-made videos. The second, DiscoverySpace, helps novices get started by mining and recommending expert-made software macros. The third, CritiqueKit, helps novices improve their work by providing ambient guidance and recommendations. Preliminary experiments with RePlay suggest that contextual video clips help people complete targeted tasks. Controlled experiments with DiscoverySpace and CritiqueKit demonstrate that software macros prevent novices from losing confidence, and ambient guidance improves novice output. My research illustrates the power of user communities to support creative learning.

References

  1. C. Ailie Fraser, Mira Dontcheva, Holger Winnemoeller, Sheryl Ehrlich, and Scott R. Klemmer. 2016. DiscoverySpace: Suggesting Actions in Complex Software. DIS '16: Proceedings of the 2016 conference on Designing Interactive Systems. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Tovi Grossman and George Fitzmaurice. 2010. ToolClips: An Investigation of Contextual Video Assistance for Functionality Understanding. Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, ACM Press, 1515. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Edwin L. Hutchins, James D. Hollan, and Donald A. Norman. 1985. Direct Manipulation Interfaces. Human-- Computer Interaction 1, 4: 311--338. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Chinmay Kulkarni, Koh Pang Wei, Huy Le, et al. 2013. Peer and self assessment in massive online classes. ACM Transactions on Computer-Human Interaction 20, 6: 1--31. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Justin Matejka, Tovi Grossman, and George Fitzmaurice. 2011. Ambient help. Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11, ACM Press, 2751. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Joanna McGrenere and Gale Moore. 2000. Are We All in the Same "Bloat"? Proceedings of the Graphics Interface 2000 Conference, May 15--17, 187--196. Retrieved from http://graphicsinterface.org/wpcontent/uploads/gi2000--25.pdfGoogle ScholarGoogle Scholar
  7. Tricia J. Ngoon, C. Ailie Fraser, Ariel S. Weingarten, Mira Dontcheva, and Scott Klemmer. 2018. Interactive Guidance Techniques for Improving Creative Feedback. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18, ACM Press, 1--11. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Suporn Pongnumkul, Mira Dontcheva, Wilmot Li, et al. 2011. Pause-and-Play: Automatically Linking Screencast Video Tutorials with Applications. Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST '11, ACM Press, 135. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Ben Shneiderman. 2007. Creativity support tools: Accelerating discovery and innovation. Communications of the ACM 50, 12: 20--32. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. The Right Content at the Right Time: Contextual Examples for Just-in-time Creative Learning

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      UIST '18 Adjunct: Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
      October 2018
      251 pages
      ISBN:9781450359498
      DOI:10.1145/3266037

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 11 October 2018

      Check for updates

      Qualifiers

      • abstract

      Acceptance Rates

      UIST '18 Adjunct Paper Acceptance Rate80of375submissions,21%Overall Acceptance Rate842of3,967submissions,21%

      Upcoming Conference

      UIST '24
    • Article Metrics

      • Downloads (Last 12 months)14
      • Downloads (Last 6 weeks)1

      Other Metrics

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader