ABSTRACT
For years traditional learning approaches have been applied in schools and universities, where teachers are considered the knowledge center, leaving students as secondary actors of learning processes. In order to investigate new learning methodologies a set of new approaches have been tried. Challenge Based Learning (CBL) is one of these proposals, created with the essential principles of a 21st century learning environment in mind. Since 2014, the Pontifical Catholic University of Rio de Janeiro (PUC-Rio) have applied such methodology in the context whose multidisciplinary students from different courses learn to develop mobile apps, and work together looking for solutions that can impact lives. This paper presents how CBL was applied for two student groups, mentioning learned lessons and changes performed in the learning process from these lessons.
- E. G. West. 1975. Education and the Industrial Revolution. British Journal of Educational Studies.Google Scholar
- Mark Nichols, Karen Cator, Marco Torres. 2016. Challenge Based Learner User Guide. Redwood City, CA: Digital Promise. Retrieved from https://cbl.digitalpromise.org/wp-content/uploads/sites/7/2016/10/CBL_Guide2016.pdfGoogle Scholar
- Apple Inc. 2018. iOS Overview. Retrieved from https://developer.apple.com/ios/.Google Scholar
- Apple Inc. 2018. Engage phase - CBL. Retrieved from http://cbl.digitalpromise.org/stories/engage/.Google Scholar
- Apple Inc. 2018. Investigate phase - CBL. Retrieved from http://cbl.digitalpromise.org/stories/investigate.Google Scholar
- Apple Inc. 2018. Act phase - CBL. Retrieved from http://cbl.digitalpromise.org/stories/act/.Google Scholar
- Apple Inc. 2011. Challenge Based Learning - The Report from the Implementation Project. Retrieved from https://www.apple.com/ca/education/docs/NMC_CBLi_Report_Oct_2011.pdf.Google Scholar
- Jaxenter magazine. 2015. The countries introducing coding into the curriculum. Retrieved from https://jaxenter.com/the-countries-introducing-coding-into-the-curriculum-120815.html.Google Scholar
- Apple Inc. 2018. Swift Language. Retrieved from https://www.apple.com/swift/.Google Scholar
- Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. 1994. Design Patterns: Elements of Reusable Object- Oriented Software, Addison-Wesley Professional Computing Series. Google ScholarDigital Library
- Hans Eysenck. 1967. The biological basis of personality. Springfield: C. C. Thomas.Google Scholar
- Open Source Psychometrics Project. 2018. Interactive Version of the Open Four Temperaments Scales. Retrieved from https://openpsychometrics.org/tests/O4TS/.Google Scholar
- David Keirsey. 1998. Please Understand Me II: Temperament, Character, Intelligence. Prometheus Nemesis Book Company (May, 1998).Google Scholar
- M. Michalko. 2006. Thinkertoys: A Handbook of Creative-Thinking Techniques. Ten Speed Press, 2nd ed (Jun. 2006).Google Scholar
- Apple Inc. 2018. WWDC - Apple Developer. Retrieved from https://developer.apple.com/wwdc/.Google Scholar
- Joshua Greene and Jay Strawn. 2018. Design Patterns by Tutorials. First Edition. Retrieved from https://store.raywenderlich.com/products/design-patterns-by-tutorials.Google Scholar
- Dorothy Graham, Erik V. Veenendaal, Isabel Evans, Rex Black. 2008. Foundations of Software Testing: ISTQB Certification. Cengage Learning Emea (Jan. 2008). Google ScholarDigital Library
- GitLab tool. 2018. Retrieved from https://about.gitlab.com.Google Scholar
- Apple Inc. 2018. Xcode Server and Continuous Integration Guide. Retrieved from https://developer.apple.com/library/content/documentation/IDEs/Conceptual/xcode_guide-continuous_integration/index.html.Google Scholar
- Andrew Diniz da Costa and Ricardo Venieris. 2018. DEV PUC-Rio Youtube Channel. Retrieved from https://www.youtube.com/channel/UCWb9EHguiXaEvLcGZiydIqA.Google Scholar
- Andrew Diniz da Costa. 2018. DEV PUC-Rio on App Store. Retrieved from https://itunes.apple.com/br/app/dev-puc-rio/id1224674895?mt=8.Google Scholar
- Woei Hung, David H. Jonassen, and Rude Liu. 2008. Problem-based learning. In the Handbook of research on educational communications and technology (3rd ed.), Routledge, 485--506.Google Scholar
- Joseph S. Krajcik and Phyllis C. Blumenfeld. 2006. Project-based learning. In R. Sawyer (Ed.), The Cambridge Handbook of the Learning Sciences, 317--334.Google Scholar
Index Terms
- Multidisciplinary groups learning to develop mobile applications from the challenge based learning methodology
Recommendations
Assessing a Multidisciplinary Group of Undergraduate Students Applying the Challenge Based Learning Methodology to Learn Mobile Development
SBES '20: Proceedings of the XXXIV Brazilian Symposium on Software EngineeringAssessment is an important part of the learning experience, because it helps to clarify what students regard as important, how they spend their time and how they come to see themselves as learners. Besides, assessing students using new learning ...
Towards a Framework and Learning Methodology for Innovative Mobile Learning: A Theoretical Approach
mLearn 2017: Proceedings of the 16th World Conference on Mobile and Contextual LearningLearning can take many forms, such as formal, informal, and non-formal, and occur anytime and anywhere. This paper presents and analyzes a range of learning methodologies, such as mobile learning, micro learning, personal learning, challenge-based ...
CDIO concept in Challenge Based Learning
WESE '09: Proceedings of the 2009 Workshop on Embedded Systems EducationIn this paper an implementation of Challenge Based Learning in Embedded Engineering as a part of CDIO Syllabus in Helsinki Metropolia University of Applied Sciences (UAS) is studied and described. CDIO Initiative is an educational framework for ...
Comments