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A Versatile Controller Concept for Mobile Gaming

Published: 08 October 2018 Publication History

Abstract

Popular games for smartphones and tablets focus on touchscreen-based interaction. Here we describe a speculative research exploration motivated by the desire to enable traditional gaming experiences on mobile devices by incorporating tactile input controls. The design and ergonomics of our prototype accessory concept were informed by anecdotal feedback from a variety of gamers.

References

[1]
M. Baldauf et al. Investigating On-Screen Gamepad Designs for Smartphone-Controlled Video Games, ACM Trans. Multimedia Comput. Commun. Appl., Vol. 12, No. 1s, Article 22, October 2015.
[2]
H. Been-Lirn Duh et al. Playing Different Games on Different Phones: An Empirical Study on Mobile Gaming, Mobile HCI 2008, pp 391--394.
[3]
J. Helmes et al. Reconfigurable clip-on modules for mobile computing devices, US Patent 8,858,335, filed 18 January 2013, granted 14 Oct 2014.
[4]
S. Hwang et al. MagGetz: Customizable passive tangible controllers on and around conventional mobile devices. In Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13). pp 411--416.
[5]
S. Kratz et al. 2011. CapWidgets: Tangible widgets versus multi-touch controls on mobile devices. In CHI '11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11). pp 1351--1356.
[6]
Nintendo Co. Ltd., Japan. Consolidated Results for the Years Ended March 31, 2016 and 2017, https://www.nintendo.co.jp/ir/pdf/2017/170427e.p df, accessed 12 August 2018.
[7]
L. Torok et al. AdaptControl: An adaptive mobile touch control for games. In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications.
[8]
N.-H. Yu et al. 2011. Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11). pp 367--372.

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  • (2024)Passive Stylus Tracking: A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36981448:ISS(427-461)Online publication date: 24-Oct-2024

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cover image ACM Conferences
UbiComp '18: Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers
October 2018
1881 pages
ISBN:9781450359665
DOI:10.1145/3267305
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 October 2018

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  • (2024)Passive Stylus Tracking: A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36981448:ISS(427-461)Online publication date: 24-Oct-2024

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