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Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction

Published: 13 October 2018 Publication History

Abstract

We describe a flying broom application inspired by the Harry Potter world that we developed for the Destiny-class CyberCANOE - a surround screen hybrid reality environment (HRE). This application uses a broom shaped tangible controller that allows the player to use their body to steer. Our intention with this work is to encourage users to fully engage with the 320° surround view the Destiny environment offers.

References

[1]
Noel Kawano, Ryan Theriot, Jack Lam, Eric Wu, Andrew Guagliardo, Dylan Kobayashi, Alberto Gonzalez, Ken Uchida, and Jason Leigh. 2017. The Destiny-class CyberCANOE--a surround screen, stereoscopic, cyber-enabled collaboration analysis navigation and observation environment. Electronic Imaging 2017, 3 (2017), 25--30.
[2]
Mark Mine. 2003. Towards virtual reality for the masses: 10 years of research at Disney's VR studio. In Proceedings of the workshop on Virtual environments 2003. ACM, 11--17.
[3]
JK Rowling. 1997. Harry Potter and the Philosopher's Stone. London: Bloomsbury 20101 (1997), 336.

Cited By

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  • (2022)SkyPort: Investigating 3D Teleportation Methods in Virtual EnvironmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501983(1-11)Online publication date: 29-Apr-2022

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  1. Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction

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    cover image ACM Conferences
    SUI '18: Proceedings of the 2018 ACM Symposium on Spatial User Interaction
    October 2018
    203 pages
    ISBN:9781450357081
    DOI:10.1145/3267782
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 13 October 2018

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    Author Tags

    1. CyberCANOE
    2. Hybrid Reality
    3. Spatial interaction techniques

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    • Poster
    • Research
    • Refereed limited

    Conference

    SUI '18
    SUI '18: Symposium on Spatial User Interaction
    October 13 - 14, 2018
    Berlin, Germany

    Acceptance Rates

    SUI '18 Paper Acceptance Rate 19 of 61 submissions, 31%;
    Overall Acceptance Rate 86 of 279 submissions, 31%

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    Cited By

    View all
    • (2022)SkyPort: Investigating 3D Teleportation Methods in Virtual EnvironmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501983(1-11)Online publication date: 29-Apr-2022

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