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Spoken Conversational AI in Video Games: Emotional Dialogue Management Increases User Engagement

Published: 05 November 2018 Publication History

Abstract

In a traditional role-playing game (RPG) conversing with a Non-Playable Character (NPC) typically appears somewhat unrealistic and can break immersion and user engagement. In commercial games, the player usually selects one of several possible predefined conversation options which are displayed as text or labels on the screen, to progress the conversation. In contrast, we first present a spoken conversational interface, built using a state-of-the-art open-domain social conversational AI developed for the Amazon Alexa Challenge, which was modified for use in a video game. This system is designed to keep users engaged in the conversation -- which we measure by time taken speaking with the character. In particular, we use emotion detection and emotional dialogue management to enhance the conversational experience. We then evaluate the contribution of emotion detection and conversational responses in a spoken dialogue system for a role-playing video game. In order to do this, two prototypes of the same game were created: one system using sentiment analysis and emotional modelling and the other system that does not detect or react to emotions. Both systems use a spoken conversational AI system where the user can freely talk to a Non-Playable-Character using unconstrained speech input.

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cover image ACM Conferences
IVA '18: Proceedings of the 18th International Conference on Intelligent Virtual Agents
November 2018
381 pages
ISBN:9781450360135
DOI:10.1145/3267851
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 05 November 2018

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Author Tags

  1. Speech
  2. dialogue systems
  3. emotion
  4. sentiment analysis
  5. video games

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  • Research-article
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IVA '18
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IVA '18: International Conference on Intelligent Virtual Agents
November 5 - 8, 2018
NSW, Sydney, Australia

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IVA '18 Paper Acceptance Rate 17 of 82 submissions, 21%;
Overall Acceptance Rate 53 of 196 submissions, 27%

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Cited By

View all
  • (2024)On Multimodal Emotion Recognition for Human-Chatbot Interaction in the WildProceedings of the 26th International Conference on Multimodal Interaction10.1145/3678957.3685759(12-21)Online publication date: 4-Nov-2024
  • (2024)Understanding the Performance of AI Algorithms in Text-Based Emotion Detection for Conversational AgentsACM Transactions on Asian and Low-Resource Language Information Processing10.1145/364313323:8(1-26)Online publication date: 31-Jan-2024
  • (2024)Empathetic Response Generation With Self and Other-Imagine GraphIEEE Transactions on Computational Social Systems10.1109/TCSS.2024.342442411:6(7801-7813)Online publication date: Dec-2024
  • (2024)An Analysis on Conversational AI: The Multimodal Frontier in Chatbot System Advancements2024 Second International Conference on Inventive Computing and Informatics (ICICI)10.1109/ICICI62254.2024.00069(383-389)Online publication date: 11-Jun-2024
  • (2024)Knowledge-Enhanced Conversational AgentsJournal of Computer Science and Technology10.1007/s11390-024-2883-439:3(585-609)Online publication date: 1-May-2024
  • (2023)Towards Children-Centred Trustworthy Conversational AgentsChatbots - The AI-Driven Front-Line Services for Customers10.5772/intechopen.111484Online publication date: 13-Sep-2023
  • (2023)Adapting Teaching and Learning in Higher Education Using Explainable Student Agency AnalyticsPrinciples and Applications of Adaptive Artificial Intelligence10.4018/979-8-3693-0230-9.ch002(20-51)Online publication date: 29-Dec-2023
  • (2023)Dialogue Situation Recognition in Everyday Conversation From Audio, Visual, and Linguistic InformationIEEE Access10.1109/ACCESS.2023.329384611(70819-70832)Online publication date: 2023
  • (2023)A Case for Personalized Non-Player Character Companion DesignInternational Journal of Human–Computer Interaction10.1080/10447318.2023.218112540:12(3051-3070)Online publication date: 6-Mar-2023
  • (2023)AMBY: A development environment for youth to create conversational agentsInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10061838(100618)Online publication date: Dec-2023
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