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A Game-based Platform to Tackle a Public Health Problem

Published: 23 October 2018 Publication History

Abstract

Mosquito-borne diseases are a global public health concern. Individuals' behavior may affect the transmission dynamics of diseases. For instance, improper storage of water can become a breeding site for the Aedes aegypti mosquito, the vector of dengue, zika, chikungunya and urban yellow fever viruses. Most of the Aedes foci are in or near people's homes and the control of vector population is essential to prevent these diseases. Thereby, population awareness should be part of public health policies. Games are a powerful tool to promote awareness and behavioral changes, including public health. Our research goals are 1) the development and evaluation of a gamification-based system to support entomological and epidemiological surveillance through volunteered contributions, integrated with a 2) a game-based platform to be used as a complementary tool to promote awareness and behavioral changes. Some partial results are the game design, prototypes and demos. The expected results are the release and evaluation of a mixed reality game-based platform to support public health actions based on education and engagement of population aimed at vector control.

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Cited By

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  • (2024)Use of Digital Tools in Arbovirus Surveillance: Scoping ReviewJournal of Medical Internet Research10.2196/5747626(e57476)Online publication date: 18-Nov-2024
  • (2021)Winning the Needs of the Gen Z: Gamified Health Awareness Campaign in Defeating COVID-19 PandemicProcedia Computer Science10.1016/j.procs.2021.01.087179(974-981)Online publication date: 2021

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cover image ACM Conferences
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2018
725 pages
ISBN:9781450359689
DOI:10.1145/3270316
  • General Chairs:
  • Florian 'Floyd' Mueller,
  • Daniel Johnson,
  • Ben Schouten,
  • Program Chairs:
  • Phoebe O. Toups Dugas,
  • Peta Wyeth
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 23 October 2018

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Author Tags

  1. aedes aegypti
  2. awareness
  3. crowdsourcing
  4. dengue
  5. public health
  6. vector surveillance
  7. vgi

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CHI PLAY '18 Extended Abstracts Paper Acceptance Rate 43 of 123 submissions, 35%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)Use of Digital Tools in Arbovirus Surveillance: Scoping ReviewJournal of Medical Internet Research10.2196/5747626(e57476)Online publication date: 18-Nov-2024
  • (2021)Winning the Needs of the Gen Z: Gamified Health Awareness Campaign in Defeating COVID-19 PandemicProcedia Computer Science10.1016/j.procs.2021.01.087179(974-981)Online publication date: 2021

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