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PEPA Deck: Bringing Interactivity to Playing Cards

Published: 23 October 2018 Publication History

Abstract

With the rise of computers and mobile devices, digital card games have gained popularity and market success, offering features that the classic paper cards cannot. We identify a possibility to fill a gap between paper and digital card games by creating a tangible interface of smart objects with embedded electronics that will garner the benefits of both existing modes. In this paper, we describe the Paper-like Entertainment Platform Agents (PEPA) deck, a conceptual system of tangible interactive cards that use bend gesture interaction as a form of input.

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Cited By

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  • (2024)CARDinality: Interactive Card-shaped Robots with Locomotion and Haptics using VibrationProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676421(1-14)Online publication date: 13-Oct-2024
  • (2022)The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572933(298-309)Online publication date: 29-Nov-2022
  • (2019)Dislocated Boardgames: Design Potentials for Remote Tangible PlayMultimodal Technologies and Interaction10.3390/mti30400723:4(72)Online publication date: 7-Nov-2019

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Published In

cover image ACM Conferences
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2018
725 pages
ISBN:9781450359689
DOI:10.1145/3270316
  • General Chairs:
  • Florian 'Floyd' Mueller,
  • Daniel Johnson,
  • Ben Schouten,
  • Program Chairs:
  • Phoebe O. Toups Dugas,
  • Peta Wyeth
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2018

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Author Tags

  1. bend gesture interface
  2. card games
  3. novel game platform
  4. tangible user interface

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  • Work in progress

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CHI PLAY '18
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CHI PLAY '18 Extended Abstracts Paper Acceptance Rate 43 of 123 submissions, 35%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)CARDinality: Interactive Card-shaped Robots with Locomotion and Haptics using VibrationProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676421(1-14)Online publication date: 13-Oct-2024
  • (2022)The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572933(298-309)Online publication date: 29-Nov-2022
  • (2019)Dislocated Boardgames: Design Potentials for Remote Tangible PlayMultimodal Technologies and Interaction10.3390/mti30400723:4(72)Online publication date: 7-Nov-2019

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