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Towards an Open Standard for Gameplay Metrics

Published: 23 October 2018 Publication History

Abstract

Gameplay Metrics can help provide insights into player behaviour and performance, supporting game designers and players wishing to better understand their own game, yet such data is often not easily available to the wider public. We take our inspiration from the field of Learning Analytics, which attempts to create awareness and insights for learners by leveraging the gathered activity data and feeding this back to the students in an open way. This paper suggests an open standard for gathering and storing Gameplay Metrics data based on proven standards in Learning Analytics, facilitating easier development of analytical tools across different video games and genres to the benefit of researchers, developers, and players.

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Cited By

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  • (2024)Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS GenresProceedings of the ACM on Human-Computer Interaction10.1145/36770558:CHI PLAY(1-32)Online publication date: 15-Oct-2024
  • (2024)How to Measure Game Testing: a Survey of Coverage MetricsProceedings of the ACM/IEEE 8th International Workshop on Games and Software Engineering10.1145/3643658.3643920(15-19)Online publication date: 14-Apr-2024
  • (2024)From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and BeyondProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656318(94-107)Online publication date: 7-Jun-2024
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Published In

cover image ACM Conferences
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2018
725 pages
ISBN:9781450359689
DOI:10.1145/3270316
  • General Chairs:
  • Florian 'Floyd' Mueller,
  • Daniel Johnson,
  • Ben Schouten,
  • Program Chairs:
  • Phoebe O. Toups Dugas,
  • Peta Wyeth
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2018

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Author Tags

  1. gameplay metrics
  2. open data
  3. standardisation
  4. video games
  5. xapi
  6. xvgm

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  • Work in progress

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CHI PLAY '18
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CHI PLAY '18 Extended Abstracts Paper Acceptance Rate 43 of 123 submissions, 35%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS GenresProceedings of the ACM on Human-Computer Interaction10.1145/36770558:CHI PLAY(1-32)Online publication date: 15-Oct-2024
  • (2024)How to Measure Game Testing: a Survey of Coverage MetricsProceedings of the ACM/IEEE 8th International Workshop on Games and Software Engineering10.1145/3643658.3643920(15-19)Online publication date: 14-Apr-2024
  • (2024)From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and BeyondProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656318(94-107)Online publication date: 7-Jun-2024
  • (2024)Open Game Data: Defining a Pipeline and Standards for Educational Data Mining and Learning Analytics with Video Game Data2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645573(1-8)Online publication date: 5-Aug-2024
  • (2022)ggViz: Accelerating Large-Scale Esports Game AnalysisProceedings of the ACM on Human-Computer Interaction10.1145/35495016:CHI PLAY(1-22)Online publication date: 31-Oct-2022
  • (2019)Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and CopingJMIR Serious Games10.2196/133037:2(e13303)Online publication date: 6-Jun-2019

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