ABSTRACT
The paper introduces the key principles of a generic gamification framework for eGuide apps offered to visitors in tourist attractions of various kind. The framework is intended to make it easier to implement gamification in eGuides, reuse and adapt gamification scheme among different eGuides, as well as maintain and update gamified eGuides. The principles include separation of gamification layer, considering gamification rules to be a kind of eGuide content separate from the rule engine, distinction of shallow and deep gamification, standardized description of eGuide events and gamification rules, separation of rule requirements and results definitions, differentiation of rule types and easy editing of rules.
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Index Terms
- Towards a Generic eGuide Gamification Framework for Tourist Attractions
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