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Towards an Interaction Model for the Programming of Devices by Children in the Age of Internet of Things

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Published:22 October 2018Publication History

ABSTRACT

The emergence of new paradigms, such as the Internet of Things, allowed the creation of a set of computer systems embedded in everyday objects such as dolls and balls. Some of these systems are not only for use, but offer possibilities for customization through programming by children. However, especially for small children (4 to 6 years), this universe of differentiated interactions, where different intelligent devices with particular specifications coexist, may require greater cognitive effort, making it difficult to use programming functionalities. In this scenario, this article proposes a model of interaction to guide the offer of programming devices for children. For the construction of this model, Participatory Design techniques were used with 30 children, in order to understand how they would like to program different devices. From the solutions created by the children, the interaction model was specified and represented in the Stamper's Semiotic Ladder.

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        cover image ACM Other conferences
        IHC '18: Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems
        October 2018
        488 pages
        ISBN:9781450366014
        DOI:10.1145/3274192

        Copyright © 2018 ACM

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        Publication History

        • Published: 22 October 2018

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        • short-paper
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        • Refereed limited

        Acceptance Rates

        IHC '18 Paper Acceptance Rate42of166submissions,25%Overall Acceptance Rate331of973submissions,34%

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