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E-StopMotion: digitizing stop motion for enhanced animation and games

Published: 08 November 2018 Publication History

Abstract

Stop Motion Animation is the traditional craft of giving life to handmade models. The unique look and feel of this art form is hard to reproduce with 3D computer generated techniques. This is due to the unexpected details that appear from frame to frame and to the sometimes choppy appearance of the character movement. The artist's task can be overwhelming as he has to reshape a character into hundreds of poses to obtain just a few seconds of animation. The results of the animation are usually applied in 2D mediums like films or platform games. Character features that took a lot of effort to create thus remain unseen. We propose a novel system that allows the creation of 3D stop motion-like animations from 3D character shapes reconstructed from multi-view images. Given two or more reconstructed shapes from key frames, our method uses a combination of non-rigid registration and as-rigid-as-possible interpolation to generate plausible in-between shapes. This significantly reduces the artist's workload since much fewer poses are required. The reconstructed and interpolated shapes with complete 3D geometry can be manipulated even further through deformation techniques. The resulting shapes can then be used as animated characters in games or fused with 2D animation frames for enhanced stop motion films.

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      cover image ACM Conferences
      MIG '18: Proceedings of the 11th ACM SIGGRAPH Conference on Motion, Interaction and Games
      November 2018
      185 pages
      ISBN:9781450360159
      DOI:10.1145/3274247
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 08 November 2018

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      Author Tags

      1. 3D games
      2. animation reconstruction
      3. as-rigid-as-possible interpolation
      4. non-rigid registration
      5. stop motion animation

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      MIG '18
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      MIG '18: Motion, Interaction and Games
      November 8 - 10, 2018
      Limassol, Cyprus

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