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Dynamic cognitive maps for agent landmark navigation in unseen environments

Published: 08 November 2018 Publication History

Abstract

The development of autonomous agents for wayfinding tasks has long maintained the usage of naive, omniscient models for navigation. The simplicity of these models improves the scalability of crowd simulations, but limits the utility of such simulations to the visualization of general behaviors. This restricted scope does not allow for the observation of more nuanced, individualized behaviors. In this paper, we demonstrate a novel framework for agent simulations that does not rely on omniscience. Instead, each agent is equipped with a memory architecture that enables wayfinding by maintaining a cognitive map of the space explored by the agent. Based on findings from simulation studies, cognitive science, and psychology, we describe a wayfinding procedure that simulates human behavior and human cognitive processes, incorporating landmark navigation, path integration, and memory. This cognitive approach makes observations of agent behavior more comparable to those of human behavior.

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Cited By

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  • (2024)The role of strategic visibility in shaping wayfinding behavior in multilevel buildingsScientific Reports10.1038/s41598-024-53420-614:1Online publication date: 14-Feb-2024
  • (2023)Agent-Based Modeling of Tsunami Evacuation at Figueirinha Beach, Setubal, PortugalGeosciences10.3390/geosciences1311032713:11(327)Online publication date: 26-Oct-2023
  • (2023)Cognitive Path Planning With Spatial Memory DistortionIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.316379429:8(3535-3549)Online publication date: 1-Aug-2023
  • Show More Cited By

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    cover image ACM Conferences
    MIG '18: Proceedings of the 11th ACM SIGGRAPH Conference on Motion, Interaction and Games
    November 2018
    185 pages
    ISBN:9781450360159
    DOI:10.1145/3274247
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 08 November 2018

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    Author Tags

    1. cognitive map
    2. cognitive model
    3. memory decay
    4. percolation theory
    5. wayfinding

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    MIG '18
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    MIG '18: Motion, Interaction and Games
    November 8 - 10, 2018
    Limassol, Cyprus

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    Cited By

    View all
    • (2024)The role of strategic visibility in shaping wayfinding behavior in multilevel buildingsScientific Reports10.1038/s41598-024-53420-614:1Online publication date: 14-Feb-2024
    • (2023)Agent-Based Modeling of Tsunami Evacuation at Figueirinha Beach, Setubal, PortugalGeosciences10.3390/geosciences1311032713:11(327)Online publication date: 26-Oct-2023
    • (2023)Cognitive Path Planning With Spatial Memory DistortionIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.316379429:8(3535-3549)Online publication date: 1-Aug-2023
    • (2021)Towards a human-like approach to path findingComputers & Graphics10.1016/j.cag.2021.08.020Online publication date: Sep-2021

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