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A Framework for Computing Education: Hybrid Interaction System: The need for a bigger picture in computing education

Published: 22 November 2018 Publication History

Abstract

This theory and philosophy paper deals with the question how computing education can be framed. Against the background of the explosion in the field of computer science, the question arises as to what should be taught - and this answer is ultimately related to the normative questions as to why should be taught.
The framework presented in the paper is intended to discuss this question from the perspective of educational theory. Our approach does not start by trying to capture "the nature of the discipline" as is usually done, but by asking what we need for "educating the nation's young". This does not mean that educational considerations should exclude the discipline, certainly it is still the primary reference, but not the only one. In our framework, education is understood as transformation of self-perception and world-perception. Based on this understanding of education, more precisely Bildung, we approach the question of what is a useful general educational perspective about computing, and what and above all why it should be taught in schools. Our answer is a didactic model that pursues the central idea of a reciprocal interaction between a human and a digital artefact.

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    cover image ACM Other conferences
    Koli Calling '18: Proceedings of the 18th Koli Calling International Conference on Computing Education Research
    November 2018
    207 pages
    ISBN:9781450365352
    DOI:10.1145/3279720
    • Conference Chairs:
    • Mike Joy,
    • Petri Ihantola
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    New York, NY, United States

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    Published: 22 November 2018

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    Author Tags

    1. Bildung
    2. Framework
    3. Hybrid Interaction System
    4. Philosophy and Purpose of Computing Education
    5. computing education
    6. digital artefact
    7. reciprocal interaction
    8. self-perception
    9. world-perception

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    • (2024)Some theories from abroad for AI interaction literacy.Proceedings of the 2024 Conference on United Kingdom & Ireland Computing Education Research10.1145/3689535.3689563(1-3)Online publication date: 5-Sep-2024
    • (2024)Students' Motivation and Intention to Engage with Data-Driven Technologies from a CS Perspective in Everyday LifeProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653625(646-652)Online publication date: 3-Jul-2024
    • (2024)Learning an Explanatory Model of Data-Driven Technologies can Lead to Empowered Behavior: A Mixed-Methods Study in K-12 Computing EducationProceedings of the 2024 ACM Conference on International Computing Education Research - Volume 110.1145/3632620.3671118(326-342)Online publication date: 12-Aug-2024
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