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abstract

Hands-free vibrotactile feedback for object selection tasks in virtual reality

Published: 28 November 2018 Publication History

Abstract

Interactions between humans and virtual environments rely on timely and consistent sensory feedback, including haptic feedback. However, many questions remain open concerning the spatial location of haptics on the user's body in VR. We studied how simple vibrotactile collision feedback on two less studied locations, the temples, and the wrist, affects an object picking task in a VR environment. We compared visual feedback to three visual-haptic conditions, providing haptic feedback on the participants' (N=16) wrists, temples or simultaneously on both locations. The results indicate that for continuous, hand-based object selection, the wrist is a more promising feedback location than the temples. Further, even a suboptimal feedback location may be better than no haptic collision feedback at all.

References

[1]
Jennifer L Burke, Matthew S Prewett, Ashley A Gray, Liuquin Yang, Frederick RB Stilson, Michael D Coovert, Linda R Elliot, and Elizabeth Redden. 2006. Comparing the effects of visual-auditory and visual-tactile feedback on user performance: a meta-analysis. In Proceedings of the 8th international conference on Multimodal interfaces. ACM, 108--117.
[2]
Li-Te Cheng, Rick Kazman, and John Robinson. 1997. Vibrotactile feedback in delicate virtual reality operations. In Proceedings of the fourth ACM international conference on multimedia. ACM, 243--251.
[3]
Mathias Moehring and Bernd Froehlich. 2011. Effective manipulation of virtual objects within arm's reach. In 2011 IEEE Virtual Reality Conference. 131--138.
[4]
Vijay M Pawar and Anthony Steed. 2009. Evaluating the influence of haptic force-feedback on 3D selection tasks using natural egocentric gestures. In Virtual Reality Conference, 2009. VR 2009. IEEE. IEEE, 11--18.

Cited By

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  • (2024)The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displaysVirtual Reality10.1007/s10055-024-00977-228:2Online publication date: 22-Mar-2024
  • (2022)“Kapow!”: Studying the Design of Visual Feedback for Representing Contacts in Extended RealityProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565607(1-11)Online publication date: 29-Nov-2022
  • (2022)Cobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual RealityProceedings of Mensch und Computer 202210.1145/3543758.3543775(78-84)Online publication date: 4-Sep-2022
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Published In

cover image ACM Conferences
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology
November 2018
570 pages
ISBN:9781450360869
DOI:10.1145/3281505
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2018

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Author Tags

  1. collision detection
  2. haptic feedback
  3. object selection in virtual reality
  4. visual feedback

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  • VARPU project

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VRST '18

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displaysVirtual Reality10.1007/s10055-024-00977-228:2Online publication date: 22-Mar-2024
  • (2022)“Kapow!”: Studying the Design of Visual Feedback for Representing Contacts in Extended RealityProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565607(1-11)Online publication date: 29-Nov-2022
  • (2022)Cobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual RealityProceedings of Mensch und Computer 202210.1145/3543758.3543775(78-84)Online publication date: 4-Sep-2022
  • (2021)Understanding Software Quality Metrics for Virtual Reality Products - A Mapping StudyProceedings of the 14th Innovations in Software Engineering Conference (formerly known as India Software Engineering Conference)10.1145/3452383.3452391(1-11)Online publication date: 25-Feb-2021
  • (2020)Smart Thermo-Haptic Bracelet for VR EnvironmentProceedings of the 26th ACM Symposium on Virtual Reality Software and Technology10.1145/3385956.3422108(1-2)Online publication date: 1-Nov-2020
  • (2019)A SWOT Analysis of the Field of Virtual Reality for Firefighter TrainingFrontiers in Robotics and AI10.3389/frobt.2019.001016Online publication date: 16-Oct-2019
  • (2019)Realistic Haptic Rendering of Collision Effects Using Multimodal Vibrotactile and Impact Feedback2019 IEEE World Haptics Conference (WHC)10.1109/WHC.2019.8816116(449-454)Online publication date: Jul-2019
  • (2019)Enhancing Multimodal Interaction for Virtual Reality Using Haptic Mediation TechnologyAdvances in Human Factors in Wearable Technologies and Game Design10.1007/978-3-030-20476-1_38(377-388)Online publication date: 14-Jun-2019

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