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An AR system for artistic creativity education

Published: 28 November 2018 Publication History

Abstract

Creativity and innovation training is the core of the art education. Modern technology provides more effective tools to help students obtain artistic creativity. In this paper, we propose to employ augmented reality technology to assist artistic creativity education. We first analyze the inefficiency of traditional artistic creation training. We then introduce our AR-based smartphone app with technical detail and explain how it can improve accelerate artistic creativity training. We finally show 3 examples created by our AR app to demonstrate the effectiveness of our proposed method.

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Ladislav Kavan and Jiří Žára. 2005. Spherical blend skinning: a real-time deformation of articulated models. In Proceedings of the 2005 symposium on Interactive 3D graphics and games. ACM, 9--16.
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Alasdair McAndrew. 2004. An introduction to digital image processing with matlab notes for scm2511 image processing. School of Computer Science and Mathematics, Victoria University of Technology 264, 1 (2004).
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Yang Qi. 2003. Introduction to Art. Higher Education Press, Beijing.
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Zhou Xian. 2009. The Realm of Creation: Psychological Exploration of Artistic Creativity. Nanjing University Press, Nanjing.

Cited By

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  • (2022)Simulating Turing Machine in Augmented Reality2022 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI58124.2022.00362(2015-2022)Online publication date: Dec-2022

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Published In

cover image ACM Conferences
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology
November 2018
570 pages
ISBN:9781450360869
DOI:10.1145/3281505
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2018

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Author Tags

  1. artistic creativity education
  2. augmented reality
  3. interaction

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VRST '18

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2022)Simulating Turing Machine in Augmented Reality2022 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI58124.2022.00362(2015-2022)Online publication date: Dec-2022

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