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User Time Spent Between Persuasiveness and Usability of Social Networking Mobile Applications: A Case Study of Facebook and YouTube

Published: 19 November 2018 Publication History

Abstract

Using social media is one of the most common activities for mobile users. However, the over-use of these time-consuming activity can lead to addiction. In this paper, we bring out the gaps in HCI ergonomics theory that gave rise to addictive interfaces. We evaluate the usability and persuasion of the social networking mobile applications, Facebook and YouTube, according to the Users' Time Spent (UTS). We found that ergonomic theory is not properly used in social networking mobile applications design. In usability, some criteria are over-exploited to offer an environment that attracts and keeps the user. While other criteria are partially under-exploited to make the UTS reduction setup difficult. In persuasion, even if the goal is to attract the user, an over-exploitation of some criteria is clear, to involve the user gradually and build a strong engaging relationship, which can significantly exceeds the will and desire of the user.

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    MoMM2018: Proceedings of the 16th International Conference on Advances in Mobile Computing and Multimedia
    November 2018
    157 pages
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    • Johannes Kepler University, Linz, Austria
    • @WAS: International Organization of Information Integration and Web-based Applications and Services
    • Johannes Kepler University

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    Publication History

    Published: 19 November 2018

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    Author Tags

    1. Ergonomics criteria
    2. Heuristic inspection
    3. Persuasive technology
    4. Usability
    5. Users' Time Spent

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    View all
    • (2025)Purpose Mode: Reducing Distraction Through Toggling Attention Capture Damaging Patterns on Social Media WebsitesACM Transactions on Computer-Human Interaction10.1145/3711841Online publication date: 10-Jan-2025
    • (2025)Persuasive interfaces in higher education: ethical perceptions and influence on student course selectionJournal of Information, Communication and Ethics in Society10.1108/JICES-06-2024-0079Online publication date: 28-Jan-2025
    • (2023)Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControlProceedings of the 2023 ACM Conference on Information Technology for Social Good10.1145/3582515.3609523(100-109)Online publication date: 6-Sep-2023
    • (2023)Defining and Identifying Attention Capture Deceptive Designs in Digital InterfacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580729(1-19)Online publication date: 19-Apr-2023
    • (2022)Social+Me: a persuasive application to increase communication between students and their support networks in Southern ChilePeerJ Computer Science10.7717/peerj-cs.8488(e848)Online publication date: 27-Jan-2022
    • (2021)Regression Model for the Problem of Parameter Estimation in the Gamma Poisson Model of Behavior: an Application to the Online Social Media Posting Data2021 XXIV International Conference on Soft Computing and Measurements (SCM)10.1109/SCM52931.2021.9507187(24-27)Online publication date: 26-May-2021
    • (2021)Suggestion pattern on online social networks: between intensity, effectiveness and user’s satisfactionThe Visual Computer10.1007/s00371-021-02084-838:4(1331-1343)Online publication date: 24-Feb-2021
    • (2019)Time Well Spent with multimodal mobile interactionsJournal on Multimodal User Interfaces10.1007/s12193-019-00310-1Online publication date: 22-Jul-2019

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