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Evaluating Shared Surfaces for Co-Located Mixed-Presence Collaboration

Published:25 November 2018Publication History

ABSTRACT

When wearing a head-mounted display (HMD) in everyday environments, interactions with real world bystanders often fail due to the visual barrier. As a result, the HMD user takes off the headset, which ends the virtual reality (VR) experience. We address this problem by providing a shared surface with the same content for both users, which is located at the same physical position in the real and the virtual world. In a between-subject user study (N = 40), we investigate the effects of a shared surface for short-term collaboration in co-located mixed-presence scenarios. We compare (a) real-world collaboration, (b) having a shared surface only and (c) combining the shared surface with an avatar representation of the real world user in VR. We could show that shared surfaces are helpful for mixed-presence collaboration. Adding an avatar in VR improves performance measures such as task-completion time, error rate and number of clarifying questions. To support future work in this field, we finally propose design implications and research directions.

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    • Published in

      cover image ACM Other conferences
      MUM '18: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia
      November 2018
      548 pages
      ISBN:9781450365949
      DOI:10.1145/3282894

      Copyright © 2018 ACM

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      Publication History

      • Published: 25 November 2018

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      Acceptance Rates

      MUM '18 Paper Acceptance Rate37of82submissions,45%Overall Acceptance Rate190of465submissions,41%

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