skip to main content
10.1145/3282894.3282932acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmumConference Proceedingsconference-collections
research-article

WIM: Fast Locomotion in Virtual Reality with Spatial Orientation Gain & without Motion Sickness

Authors Info & Claims
Published:25 November 2018Publication History

ABSTRACT

For locomotion in Virtual Reality (VR), different approaches exist. While continuously moving across the ground through walking techniques or controller input is considered to be most similar compared to the way we move through physical space, this technique causes motion sickness and results in lack of spatial orientation. Teleportation has been shown to result in less motion sickness, while being slower than moving continuously in most virtual environments. World-in-miniature (WIM) allows the user for changing his/her viewpoint through picking and relocating his/her representing icon in a virtual miniature replica of the VR he/she is located in. To see if WIM may be an alternative locomotion technique to continuous motion, we compared the three locomotion techniques contentious motion, teleportation and, WIM (see Fig. 1). We found that WIM outperforms the other two techniques in navigation time for longer distances. Furthermore, it provides best spatial knowledge while causing least motion sickness among the compared methods. We conclude with proposing to provide VR users with a set of locomotion techniques that allows for continuous motion when only moving little, while WIM could be used for moving over longer distances and in environments that are difficult to oversee.

References

  1. Doug A. Bowman, Donald B. Johnson, and Larry F. Hodges. 1999. Testbed Evaluation of Virtual Environment Interaction Techniques. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST '99). ACM, New York, NY, USA, 26--33. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, and Rajiv Dubey. 2016. Point & Teleport Locomotion Technique for Virtual Reality. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '16). ACM, New York, NY, USA, 205--216. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ken Cheng and Nora S Newcombe. 2005. Is there a geometric module for spatial orientation? Squaring theory and evidence. Psychonomic bulletin & review 12, 1 (2005), 1--23.Google ScholarGoogle Scholar
  4. Luca Chittaro and Subramanian Venkataraman. 2006. Navigation Aids for Multi-floor Virtual Buildings: A Comparative Evaluation of Two Approaches. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST '06). ACM, New York, NY, USA, 227--235. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. C. Elvezio, M. Sukan, S. Feiner, and B. Tversky. 2017. Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews. In 2017 IEEE Virtual Reality (VR). 475--476.Google ScholarGoogle Scholar
  6. Peter J Gianaros, Eric R Muth, J Toby Mordkoff, Max E Levine, and Robert M Stern. 2001. A questionnaire for the assessment of the multiple dimensions of motion sickness. Aviation, space, and environmental medicine 72, 2 (2001), 115.Google ScholarGoogle Scholar
  7. Kelly S Hale and Kay M Stanney. 2014. Handbook of virtual environments: Design, implementation, and applications. CRC Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Philipp Hock, Sebastian Benedikter, Jan Gugenheimer, and Enrico Rukzio. 2017. CarVR: Enabling In-Car Virtual Reality Entertainment. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 4034--4044. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Ian P Howard and William B Templeton. 1966. Human spatial orientation. (1966).Google ScholarGoogle Scholar
  10. Hiroo Iwata. 1999. Walking about virtual environments on an infinite floor. In Virtual Reality, 1999. Proceedings., IEEE. IEEE, 286--293. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Joseph J. LaViola, Jr., Daniel Acevedo Feliz, Daniel F. Keefe, and Robert C. Zeleznik. 2001. Hands-free Multi-scale Navigation in Virtual Environments. In Proceedings of the 2001 Symposium on Interactive 3D Graphics (I3D '01). ACM, New York, NY, USA, 9--15. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Jack M Loomis and Joshua M Knapp. 2003. Visual perception of egocentric distance in real and virtual environments. Virtual and adaptive environments 11 (2003), 21--46.Google ScholarGoogle Scholar
  13. Betty J Mohler, Sarah H Creem-Regehr, and William B Thompson. 2006. The influence of feedback on egocentric distance judgments in real and virtual environments. In Proceedings of the 3rd symposium on Applied perception in graphics and visualization. ACM, 9--14. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Randy Pausch, Tommy Burnette, Dan Brockway, and Michael E. Weiblen. 1995. Navigation and Locomotion in Virtual Worlds via Flight into Hand-held Miniatures. In Proceedings of the 22Nd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '95). ACM, New York, NY, USA, 399--400. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Jeff Sauro and Joseph S. Dumas. 2009. Comparison of Three One-question, Post-task Usability Questionnaires. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, New York, NY, USA, 1599--1608. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Mel Slater, Martin Usoh, and Anthony Steed. 1995. Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality. ACM Trans. Comput.-Hum. Interact. 2, 3 (Sept. 1995), 201--219. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Jan L Souman, P Robuffo Giordano, Martin Schwaiger, Ilja Frissen, Thomas Thümmel, Heinz Ulbrich, A De Luca, Heinrich H Bülthoff, and Marc O Ernst. 2011. CyberWalk: Enabling unconstrained omnidirectional walking through virtual environments. ACM Transactions on Applied Perception (TAP) 8, 4 (2011), 25. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, and Markus Lappe. 2010. Estimation of detection thresholds for redirected walking techniques. IEEE transactions on visualization and computer graphics 16, 1 (2010), 17--27. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Richard Stoakley, Matthew J. Conway, and Randy Pausch. 1995. Virtual Reality on a WIM: Interactive Worlds in Miniature. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '95). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 265--272. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Sam Tregillus and Eelke Folmer. 2016. Vr-step: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 1250--1255. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Chadwick A. Wingrave, Yonca Haciahmetoglu, and Doug A. Bowman. 2006. Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM. In Proceedings of the IEEE Conference on Virtual Reality (VR '06). IEEE Computer Society, Washington, DC, USA, 116--. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Ferdinand Rudolf Hendrikus Zijlstra and L van Doorn. 1985. The construction of a scale to measure subjective effort. Delft, Netherlands (1985), 43.Google ScholarGoogle Scholar

Index Terms

  1. WIM: Fast Locomotion in Virtual Reality with Spatial Orientation Gain & without Motion Sickness

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Other conferences
        MUM '18: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia
        November 2018
        548 pages
        ISBN:9781450365949
        DOI:10.1145/3282894

        Copyright © 2018 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 25 November 2018

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article
        • Research
        • Refereed limited

        Acceptance Rates

        MUM '18 Paper Acceptance Rate37of82submissions,45%Overall Acceptance Rate190of465submissions,41%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader