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Transforming medical education and training with VR using M.A.G.E.S.

Published: 04 December 2018 Publication History

Abstract

In this work, we propose a novel VR s/w system aiming to disrupt the healthcare training industry with the first Psychomotor Virtual Reality (VR) Surgical Training solution. Our system generates a fail-safe, realistic environment for surgeons to master and extend their skills in an affordable and portable solution. We deliver an educational tool for orthopedic surgeries to enhance the learning procedure with gamification elements, advanced interactability and cooperative features in an immersive VR operating theater. Our methodology transforms medical training to a cost-effective, easily and broadly accessible process. We also propose a fully customizable SDK platform able to generate educational VR simulations with minimal adaptations. The latter is accomplished by prototyping the learning pipeline into structured, independent and reusable segments, which are used to generate more complex behaviors. Our architecture supports all current and forthcoming VR HMDs and standard 3D content generation.

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References

[1]
Anthony Gallagher, Ritter E. Matt, Champion Howard, Higgins Gerald, Fried Marvin P., Moses Gerald, Smith C Daniel, and Satava Richard M. 2005. Virtual Reality Simulation for the Operating Room: Proficiency-Based Training as a Paradigm Shift in Surgical Skills Training. Annals of Surgery 241 (2005), 364--372.
[2]
Stavros Kateros, Stylianos Georgiou, Margarita Papaefthymiou, George Papagiannakis, and Michalis Tsioumas. 2015. A Comparison of Gamified, Immersive VR Curation Methods for Enhanced Presence and Human-Computer Interaction in Digital Humanities. International Journal of Heritage in the Digital Era 4, 2 (2015), 221--233.
[3]
Margarita Papaefthymiou, Dietmar Hildenbrand, and George Papagiannakis. 2016. An inclusive Conformal Geometric Algebra GPU animation interpolation and deformation algorithm. The Visual Computer 32, 6 (01 Jun 2016), 751--759.
[4]
George Papagiannakis. 2013. Geometric Algebra Rotors for Skinned Character Animation Blending. In SIGGRAPH Asia 2013 Technical Briefs (SA '13). ACM, New York, NY, USA, Article 11, 6 pages.
[5]
George Papagiannakis, Panos Trahanias, Eustathios Kenanidis, and Eleftherios Tsiridis. 2018. Psychomotor Surgical Training in Virtual Reality. Springer International Publishing, Cham, 827--830.
[6]
Luca Vacchetti, Vincent Lepetit, Michal Ponder, George Papagiannakis, Pascal Fua, Daniel Thalmann, and Nadia Magnenat Thalmann. 2004. A Stable Real-time AR Framework for Training and Planning in Industrial Environments. Springer London, London, 129--145.
[7]
Paul Zikas, Vasileios Bachlitzanakis, Margarita Papaefthymiou, Steve Kateros, Stylianos Georgiou, Nikos Lydatakis, and George Papagiannakis. 2016. Mixed Reality Serious Games and Gamification for smart education.

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cover image ACM Conferences
SA '18: SIGGRAPH Asia 2018 Posters
December 2018
166 pages
ISBN:9781450360630
DOI:10.1145/3283289
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 December 2018

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Author Tags

  1. psychomotor simulation
  2. surgical training
  3. virtual reality

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SA '18
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SA '18: SIGGRAPH Asia 2018
December 4 - 7, 2018
Tokyo, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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  • (2022)Less is More: Efficient Networked VR Transformation Handling Using Geometric AlgebraAdvances in Applied Clifford Algebras10.1007/s00006-022-01253-933:1Online publication date: 8-Dec-2022
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