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Life sciences in virtual reality: first-year students learning as creators

Published: 04 December 2018 Publication History

Abstract

Students commencing tertiary studies in life sciences over the next decade are going to arrive at universities with a more advanced digital literacy and shifting expectations of how technology supports learning. This poses a challenge to traditional approaches to tertiary science education. As the increasingly digitally literate students arrive, and the barrier to entry to Virtual Reality (VR) drops, there is an opportunity to develop new learning activities in VR. Students may learn by using VR, but students can also explore complex scientific concepts by creating their own VR content, while developing digital and creation fluencies. We describe how first-year students explored biological science concepts with a series of learning activities based in content creation for VR. We outline the feedback students provided on these activities and how this feedback informed further development of the learning activities.

References

[1]
Zahira Merchant, Ernest T Goetz, Lauren Cifuentes, Wendy Keeney-Kennicutt, and Trina J Davis. 2014. Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education 70 (2014), 29--40.
[2]
Daren T. Nicholson, Colin Chalk, W. Robert J Funnell, and Sam J. Daniel. 2006. Can virtual reality improve anatomy education? A randomised controlled study of a computer-generated three-dimensional anatomical ear model. Medical Education 40, 11 (nov 2006), 1081--1087. arXiv:arXiv:1011.1669v3
[3]
Jennifer Sparrow. 2018. Digital Fluency: Preparing Students to Create Big, Bold Problems {Hew Horizons}. Educause Review (March/April 2018), 54.

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  1. Life sciences in virtual reality: first-year students learning as creators

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      cover image ACM Conferences
      SA '18: SIGGRAPH Asia 2018 Posters
      December 2018
      166 pages
      ISBN:9781450360630
      DOI:10.1145/3283289
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 04 December 2018

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      Author Tags

      1. 3D modeling
      2. biology
      3. tertiary education
      4. virtual reality

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      SA '18
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      SA '18: SIGGRAPH Asia 2018
      December 4 - 7, 2018
      Tokyo, Japan

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      Overall Acceptance Rate 178 of 869 submissions, 20%

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