skip to main content
10.1145/3283458.3283501acmotherconferencesArticle/Chapter ViewAbstractPublication PagesafrichiConference Proceedingsconference-collections
demonstration

An interactive classical VR concert featuring multiple views

Published: 03 December 2018 Publication History

Abstract

Advances in technologies such as virtual reality enable innovative concepts to impart knowledge on and open access to classical music for laymen. This paper describes a novel approach for an interactive classical concert experience that allows the user to chose between multiple viewpoints during playback. Some of these viewpoints feature perspectives that are not available during a normal concert, making the application an interesting experience for tourists and new visitors as well as regulars.

References

[1]
Mark Billinghurst, Adrian Clark, and Gun Lee. 2015. A Survey of Augmented Reality. Foundations and Trends® in Human-Computer Interaction 8, 2--3 (2015), 73--272.
[2]
Marcello Carrozzino and Massimo Bergamasco. 2010. Beyond virtual museums: Experiencing immersive virtual reality in real museums. Journal of Cultural Heritage 11, 4 (2010), 452--458.
[3]
Carolina Cruz-Neira, Margaret Dolinsky, Jaron Lanier, Ronald Azuma, and Elizabeth Baron. 2015. The renaissance of VR - are we going to do it right this time? SIGGRAPH Panels (2015), 1--1.
[4]
Heiko Drewes. 2010. Eye gaze tracking for human computer interaction. (2010).
[5]
Oliver Grau. 2003. Virtual Art. From Illusion to Immersion. Cambridge: The MIT Press. (2003), 16.
[6]
Thomas P. Kersten, Felix Tschirschwitz, and Simon Deggim. 2017. DEVELOPMENT OF A VIRTUAL MUSEUM INCLUDING A 4D PRESENTATION OF BUILDING HISTORY IN VIRTUAL REALITY. The International Archives ... XLII-2/W3 (2017), 361--367.
[7]
Julien Letellier, Jürgen Sieck, Michael Thiele-Maass, and Annette Thoma. 2018. Classical Concerts in Virtual Reality with Multiple Views and Ambisonic Audio. In Culture and Computer Science: Hybrid Systems. vwh Verlag Werner Hülsbusch, 41--57.
[8]
Diako Mardanbegi and Dan Witzner Hansen. 2011. Mobile gaze-based screen interaction in 3D environments. NGCA (2011).
[9]
Christian Nachbar, Frank Zotter, Etienne Deleflie, and Alois Sontacchi. 2011. Ambisonics Ambix - a suggested ambisonics format. test.iaem.at (2011).
[10]
Florian Pfeiffer, Jens Reinhardt, Kerstin Remes, Stefan Schöbinger, Sieck Jürgen, and Michael Thiele-Maas. 2016. Combining Virtual and Augmented Reality Approaches for a Project with the Konzerthaus Berlin. In Conference on Culture and Computer Science: Virtual Worlds. vwh Verlag Werner Hülsbusch.
[11]
Rafal Wojciechowski, Krzysztof Walczak, Martin White, and Wojciech Cellary. 2004. Building Virtual and Augmented Reality museum exhibitions. In the ninth international conference. ACM Press, New York, New York, USA, 135.

Cited By

View all
  • (2024)Research Trends in Virtual Reality Music Concert Technology: A Systematic Literature ReviewIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337206930:5(2195-2205)Online publication date: 4-Mar-2024
  • (2023)Opportunities for Accessible Virtual Reality Design for Immersive Musical Performances for Blind and Low-Vision PeopleProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614540(1-21)Online publication date: 13-Oct-2023
  • (2023)The effect of audio on the experience in virtual reality: a scoping reviewBehaviour & Information Technology10.1080/0144929X.2022.215837143:1(165-199)Online publication date: 2-Jan-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
AfriCHI '18: Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities
December 2018
373 pages
ISBN:9781450365581
DOI:10.1145/3283458
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 December 2018

Check for updates

Author Tags

  1. ambisonics
  2. multi-view video
  3. oculus rift
  4. spatial audio
  5. virtual concert
  6. virtual reality

Qualifiers

  • Demonstration

Funding Sources

  • European Regional Development Fund (ERDF)

Conference

AfriCHI '18

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)31
  • Downloads (Last 6 weeks)9
Reflects downloads up to 22 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Research Trends in Virtual Reality Music Concert Technology: A Systematic Literature ReviewIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337206930:5(2195-2205)Online publication date: 4-Mar-2024
  • (2023)Opportunities for Accessible Virtual Reality Design for Immersive Musical Performances for Blind and Low-Vision PeopleProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614540(1-21)Online publication date: 13-Oct-2023
  • (2023)The effect of audio on the experience in virtual reality: a scoping reviewBehaviour & Information Technology10.1080/0144929X.2022.215837143:1(165-199)Online publication date: 2-Jan-2023
  • (2020)Gamifying the “unspoken”: Designing to Resolve Myths on Contraceptives among the Himba people of Namibia.22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3406324.3424592(1-4)Online publication date: 5-Oct-2020

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media