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The Hard Struggle: a co-designed interactive career guidance online game

Published: 03 December 2018 Publication History

Abstract

In this installation paper, we present "Hard Struggle", an interactive career guidance game that is co-designed and co-created with high school learners, university and vocational students as well as After School care givers. The aim of the "The Hard Struggle" game is to expose the youth to different career opportunities including the careers that are invisible to them. Participatory co-design workshops were conducted with the research target group and other stakeholders to design the game. In this paper, we discuss how the "Hard Struggle" game works, how it was developed through game design challenge workshops, the methods involved in the game prototype design and development.

References

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Angela Kabozu. 2018. Namibia career expo to celebrate 10 years. The Namibian Newspaper. (17 May 2018). Retrieved from https://www.namibian.com.na/177488/archive-read/Namibia-career-expo-tocelebrae-10-years
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Anthony Watts. 2009. The relationship of career guidance to VET. National Institute for Careers Education and Counselling (OECD Report). (September 2009). Cambridge: OECD. Retrieved from http://www.oecd.org/edu/skills-beyond-school/44246616.pdf.
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Christoph Stork, Calandro Enrico, and Gamage Ranmalee. 2014. The future of broadband in Africa. (January 2014), no. 1: 76-93.
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Limba Mupetami. 2014. Career Guidance No Minor Matter. The Namibian Newspaper. (11 March 2014). Retrieved from http://www.namibian.na/index.php?id=120205&page=archive-read
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NIED.2015.Life Skills Syllabus Grades 8--9 Retrieved from http://www.nied.edu.na/assets/documents/02Syllabuses/04JuniorSecondary/Life_Skills/JSC_Syllabuses_Life-skills_Apr2016.pdf
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Sebastian Deterding, Sicart Miguel, Nacke Lennart, O'Hara Kenton, and Dixon Dan. 2011. Gamification. using game-design elements in non-gaming contexts. In CHI'11 extended abstracts on human factors in computing systems, (May 2011) pp. 2425--2428. ACM.
[7]
Shipepe Anna and Peters Anicia. 2017. Designing for Career Choices in Namibia. In Human Computer Interaction Across Borders Symposium (HCIxB). (May 2017). Retrieved from http://www.hcixb.org/papers_2017/hcixb17-final-19.pdf
[8]
Thuy Van Nguyen. 2015. Career guidance in secondary schools-a literature review and strategic solutions for Vietnamese rural areas. American International Journal of Social Science 4. (October 2015), no. 5

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  • (2022)Adaptive Model of Classification of Professions in Vocational Guidance SystemsRevista Facultad de Ingeniería10.19053/01211129.v31.n61.2022.1484131:61(e14841)Online publication date: 30-Sep-2022

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  1. The Hard Struggle: a co-designed interactive career guidance online game

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    cover image ACM Other conferences
    AfriCHI '18: Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities
    December 2018
    373 pages
    ISBN:9781450365581
    DOI:10.1145/3283458
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 December 2018

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    Author Tags

    1. career guidance
    2. co-design
    3. games
    4. gamification
    5. youth

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    • (2022)Adaptive Model of Classification of Professions in Vocational Guidance SystemsRevista Facultad de Ingeniería10.19053/01211129.v31.n61.2022.1484131:61(e14841)Online publication date: 30-Sep-2022

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