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Exploring the potential of a 360° video application for foreign language learning

Published: 24 October 2018 Publication History

Abstract

In recent years, 360° videos combined with virtual reality (VR) techniques have been used to recreate highly interactive and immersive environments, allowing its users to directly experience and interact with its content and environment. Unlike traditional video recordings, which usually provide a very restrictive perspective of an object, person or environment, 360° videos provide users with full spherical views. In this paper, the authors share their recent experience with the design and implementation of a 360° video application. The application provides foreign language learners with an immersive learning environment that allows them to interact with the environment and its content, while practicing, at the same time, different language skills. The purpose of the study is to explore the possibilities of 360° video applications and chatbots for creating immersive environments in which language learners can foster their language competencies by means of real world-like situations.

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  • (2024)Effectiveness of chatbots in improving learning experience in an online courseInteractive Learning Environments10.1080/10494820.2024.2412059(1-19)Online publication date: 23-Oct-2024
  • (2024)Navigating the Digital Frontier: Teacher Attitudes Towards AI in Language EducationThe 17th International Conference Interdisciplinarity in Engineering10.1007/978-3-031-54671-6_33(449-458)Online publication date: 29-Mar-2024
  • (2023)Development of a Virtual Cloud-Based Traffic Rules Learning Simulator Using Spherical Video Streams2023 IEEE 13th International Conference on Electronics and Information Technologies (ELIT)10.1109/ELIT61488.2023.10310752(181-185)Online publication date: 26-Sep-2023
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cover image ACM Other conferences
TEEM'18: Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality
October 2018
1072 pages
ISBN:9781450365185
DOI:10.1145/3284179
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • University of Salamanca: University of Salamanca

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 October 2018

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Author Tags

  1. Higher Education
  2. Interaction
  3. Language Learning
  4. Virtual 3D World Immersion
  5. Virtual Learning Environments
  6. Virtual Reality

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  • Research-article
  • Research
  • Refereed limited

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TEEM'18

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TEEM'18 Paper Acceptance Rate 151 of 243 submissions, 62%;
Overall Acceptance Rate 496 of 705 submissions, 70%

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Cited By

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  • (2024)Effectiveness of chatbots in improving learning experience in an online courseInteractive Learning Environments10.1080/10494820.2024.2412059(1-19)Online publication date: 23-Oct-2024
  • (2024)Navigating the Digital Frontier: Teacher Attitudes Towards AI in Language EducationThe 17th International Conference Interdisciplinarity in Engineering10.1007/978-3-031-54671-6_33(449-458)Online publication date: 29-Mar-2024
  • (2023)Development of a Virtual Cloud-Based Traffic Rules Learning Simulator Using Spherical Video Streams2023 IEEE 13th International Conference on Electronics and Information Technologies (ELIT)10.1109/ELIT61488.2023.10310752(181-185)Online publication date: 26-Sep-2023
  • (2023)A systematic review of SVVR in language education in terms of the ADDIE modelInteractive Learning Environments10.1080/10494820.2023.227774732:10(6672-6697)Online publication date: 21-Nov-2023
  • (2023)A review of chatbot-assisted learning: pedagogical approaches, implementations, factors leading to effectiveness, theories, and future directionsInteractive Learning Environments10.1080/10494820.2023.220270432:8(4529-4557)Online publication date: 19-Apr-2023
  • (2023)The Educational uses of 360o Videos and low-cost HMDs. Reflecting on the Results of Seven ProjectsTechnology, Knowledge and Learning10.1007/s10758-023-09666-6Online publication date: 30-Jun-2023
  • (2023)Trial Assessment of Online Learners’ Engagement with 360-Degree Architecture VideosImmersive Learning Research Network10.1007/978-3-031-47328-9_5(70-83)Online publication date: 31-Oct-2023
  • (2022)Evaluating 360o Video's Learning Effectiveness and ExperiencesInternational Journal of Smart Education and Urban Society10.4018/IJSEUS.29706613:1(1-20)Online publication date: 18-Feb-2022
  • (2022)Sentiment AnalysisEmerging Concepts in Technology-Enhanced Language Teaching and Learning10.4018/978-1-7998-8981-6.ch011(215-231)Online publication date: 2022
  • (2022)Chatbot Experiences of Informal Language LearnersResearch Anthology on Implementing Sentiment Analysis Across Multiple Disciplines10.4018/978-1-6684-6303-1.ch050(933-948)Online publication date: 10-Jun-2022
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