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A Media Architecture Approach to Designing Shared Displays for Residential Internet-of-Things Devices

Published: 13 November 2018 Publication History

Abstract

Research on media architecture to date has predominately focused on the integration of digital technologies, such as low-resolution media façades, into urban environments within a public context. In this paper, we present an analysis of two case studies, which investigated the use of low-resolution display technologies within a residential context for visualizing data streams generated by Internet-of-Things devices. Each study involved the deployment of a display prototype and both studies focused on visualizing electricity data. The first study used the front yard as a deployment location to encourage friendly neighborhood competition on electricity consumption and the second study focused on visualizing the performance of residential solar panels in the home. The paper discusses how we used media architecture principles as a framework to inform the design of both prototypes. Based on an analysis of the two cases, we present seven design insights for residential low-res displays as well as a series of design recommendations for residential media architecture.

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  • (2023)Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture FacadeProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580761(1-21)Online publication date: 19-Apr-2023
  • (2022)Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media DisplayProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3576207(235-240)Online publication date: 29-Nov-2022
  • (2022)Interactive media facades—research prototypes, application areas and future directionsRethinking Building Skins10.1016/B978-0-12-822477-9.00019-X(313-337)Online publication date: 2022
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    cover image ACM Other conferences
    MAB '18: Proceedings of the 4th Media Architecture Biennale Conference
    November 2018
    192 pages
    ISBN:9781450364782
    DOI:10.1145/3284389
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 13 November 2018

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    Author Tags

    1. Media architecture
    2. ambient displays
    3. data visualization
    4. internet of things
    5. urban informatics

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    MAB18
    MAB18: Media Architecture Biennale
    November 13 - 16, 2018
    Beijing, China

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    MAB '18 Paper Acceptance Rate 15 of 31 submissions, 48%;
    Overall Acceptance Rate 27 of 68 submissions, 40%

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    Cited By

    View all
    • (2023)Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture FacadeProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580761(1-21)Online publication date: 19-Apr-2023
    • (2022)Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media DisplayProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3576207(235-240)Online publication date: 29-Nov-2022
    • (2022)Interactive media facades—research prototypes, application areas and future directionsRethinking Building Skins10.1016/B978-0-12-822477-9.00019-X(313-337)Online publication date: 2022
    • (2021)Ubiquitous Memory: A field study on ubiquitous technology systems and interaction design for the symbolic appropriation of spaces through collective memoryProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469422(121-130)Online publication date: 28-Jun-2021
    • (2021)Plant(e)tectureProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469419(87-99)Online publication date: 28-Jun-2021
    • (2021)The Business Case for Media Architecture: Modelling Project Benefits to Justify InvestmentProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469416(54-65)Online publication date: 28-Jun-2021
    • (2020)Woodie. An Urban Robot for Embodied Hybrid PlacemakingProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3375282(617-624)Online publication date: 9-Feb-2020
    • (2020)Bringing the colour senses of personal photos to everyday living environment: the design and deployment of a tangible interactive lighting artifactDigital Creativity10.1080/14626268.2020.176497831:2(114-132)Online publication date: 15-May-2020
    • (2020)Self-moving robots and pulverised urban displays: status quo, taxonomy, and challenges in emerging pervasive display researchPersonal and Ubiquitous Computing10.1007/s00779-020-01422-226:3(749-765)Online publication date: 30-Sep-2020
    • (2019)Self-moving robots and pulverized urban displaysProceedings of the 8th ACM International Symposium on Pervasive Displays10.1145/3321335.3324950(1-8)Online publication date: 12-Jun-2019

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