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Effectiveness of Virtual Reality in Participatory Urban Planning: A Case Study

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Published:13 November 2018Publication History

ABSTRACT

In urban planning, 3D modeling and virtual reality (VR) provide new means for involving citizens in the planning process. For municipal government, it is essential to know how effective these means are, to justify investments. In this study, we present a case of using VR in a municipal process of civic participation concerning the redesign of a public park. The process included co-design activities and involved citizens in decision-making through a ballot, using 3D-rendered versions of competing designs. In co-design, 3D-modeling tools were instrumental in empowering citizens to negotiate design decisions, to discuss the quality of designs with experts, and to collectively take decisions. This paper demonstrates that, in a ballot on competing designs with 1302 citizens, VR headsets proved to be equally effective compared to other display technologies in informing citizens during decision making. The results of an additional, controlled experiment indicate that VR headsets provide higher engagement and more vivid memories than viewing the designs on non-immersive displays.

By integrating research into a municipal process, we contribute evidence of cognitive and engagement effects of using 3D modeling and immersive VR technologies to empower citizens in participatory urban planning. The case described in the paper concerns a public park; a similar approach could be applied to the design of public installations including media architecture.

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      • Published in

        cover image ACM Other conferences
        MAB '18: Proceedings of the 4th Media Architecture Biennale Conference
        November 2018
        192 pages
        ISBN:9781450364782
        DOI:10.1145/3284389

        Copyright © 2018 ACM

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        Publication History

        • Published: 13 November 2018

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        MAB '18 Paper Acceptance Rate15of31submissions,48%Overall Acceptance Rate27of68submissions,40%

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