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Adaptive Sampling for GPU-based 3-D Volume Rendering

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Published:13 October 2018Publication History

ABSTRACT

3-D interactive volume rendering can be rather complicated through conventional ray casting with simple sampling and texture mapping. Owing to the limitation of hardware resources, volume rendering algorithms are considerably time-consuming. Therefore, adaptive sampling technique is proposed to tackle the problem of excessive computational cost. In this paper, considering an optimization in parallelized ray-casting algorithms of volume rendering, we propose an adaptive sampling method, which mainly reduces the number of sampling points through non-linear sampling function. This new method can be rather effective while making a trade-off between performance and rendering quality. Our experimental results demonstrate that the proposed adaptive sampling method can result in high efficiency in computation, and produce high-quality image based on the MSE and SSIM metrics.

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  1. Adaptive Sampling for GPU-based 3-D Volume Rendering

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        cover image ACM Other conferences
        ISICDM 2018: Proceedings of the 2nd International Symposium on Image Computing and Digital Medicine
        October 2018
        166 pages
        ISBN:9781450365338
        DOI:10.1145/3285996

        Copyright © 2018 ACM

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        New York, NY, United States

        Publication History

        • Published: 13 October 2018

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